New Turbo Fog

Started by Willthomjr, June 06, 2012, 04:16:02 PM

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Greg54js

Quote from: Willthomjr on June 06, 2012, 11:09:56 PM
It's like this, I had no answer for planes walkers in original deck with all effects with no removal. I changed some fog for removal and now it has a little more balance. Wrath, terminus, o ring, stonehorn all provide a fog effect and planes walker removal which are vital for deck being more competitive.

Not to  on this parade but i honestly don't think turbo fog should be a competitive deck.. Sure a kitchen table/ multiplayer deck but not standard fnm competitive.

Just my 2 cents

Willthomjr

Quote from: Greg54js on June 06, 2012, 11:25:11 PM
Quote from: Willthomjr on June 06, 2012, 11:09:56 PM
It's like this, I had no answer for planes walkers in original deck with all effects with no removal. I changed some fog for removal and now it has a little more balance. Wrath, terminus, o ring, stonehorn all provide a fog effect and planes walker removal which are vital for deck being more competitive.

Not to  on this parade but i honestly don't think turbo fog should be a competitive deck.. Sure a kitchen table/ multiplayer deck but not standard fnm competitive.

Just my 2 cents

It depends on what you mean by competitive. Is it going to be a top 8 pro tour deck that everyOne net decks because it works so good? No, it won't.

Is it going to beat a lot of decks by surprise? Yes it will. Is it a sweet combo type deck to pull off? Hell yea it is. I'm a johnny not a spike. I love combos and will have a lot of satisfaction getting everything set up and the look of the opponents face when I mill them rather than deal 20 damage.

Kaleo42

I think theres abother reason beyond this type of decks ability to compete with top placing decks that will keep it out of top eight. Turbo fog is designed to win game one and tie game two (in its original incarnation), no player regardless of expierence would be able to play top of their game though an entire pro tour if they went to time every match. There is so much thought that goes into every turn. Not to mention getting called judges on by inmature players who claim stalling.

Willthomjr

Quote from: Kaleo42 on June 07, 2012, 12:03:28 AM
I think theres abother reason beyond this type of decks ability to compete with top placing decks that will keep it out of top eight. Turbo fog is designed to win game one and tie game two (in its original incarnation), no player regardless of expierence would be able to play top of their game though an entire pro tour if they went to time every match. There is so much thought that goes into every turn. Not to mention getting called judges on by inmature players who claim stalling.

Stalling? As long as you're playing a spell every turn and not taking 10 mind per turn it's not a problem. In which case as long as you have a fog spell your turn goes pretty quick. I played best of 3 with this deck in less than an hour unless it's control and a lot of people play that and what's the difference between turbo fog vs control and control vs control? Not a lot...

Just because this is posted in standard doesn't mean it has to be the typical deck archetype. Have you seen some of the decks posted in here? Lol this turbo fOg deck would take at least half of them.

DirtyMustachio

But my question is there a way to make this a spike deck?

Willthomjr

Quote from: DirtyMustachio on June 07, 2012, 04:30:25 PM
But my question is there a way to make this a spike deck?

It's a work in progress :)

Negates added since creatures are covered by fogs. Biggest problem I have is non creatures ironically.

Thanks for suggestions.

Sagemaster


Willthomjr

Quote from: Sagemaster on June 07, 2012, 04:58:53 PM
Quote from: Willthomjr on June 07, 2012, 04:52:13 PM
Biggest problem I have is non creatures.

{Witchbane Orb}

Planes walkers too. That's why negates are in. Thanks though.

Willthomjr


Milo109