Topor Bounce.

Started by Imdowd80, May 21, 2012, 02:48:37 AM

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BlackJester

It's like playing {Grafdigger's Cage} in your own reanimator deck.   :-\

Also, if you're bouncing the orb with Vesnser, then he can't bounce something that would reward you ({Stonehorn Dignitary}).  When you playtest it some more, I think you'll see some of the issues.

Imdowd80

Guys I understand what your saying, and in the end will probably take out the orbs, but let's first try and do some trimming to get this down to around 70-80. Please. I am Horriable about trimming a deck.

BlackJester

I'd take a scythe and lop off green entirely.  You could probably make a good G/W deck out of it.  Focus on digging for your pieces and slowing your opponent until you get there.

cltrn81

#18
Quote from: Imdowd80 on May 21, 2012, 02:48:37 AM

Topor Bounce.

113 cards, 0 sideboard


12 {Plains}
2 {Seraph Sanctuary}
2 {Sejiri Refuge}
1 {Cavern of Souls}
1 {Azorius Chancery}
1 {Glacial Fortress}
5 {Island}

24 lands


2 {Silverblade Paladin}
2 {Angel of Jubilation}
1 {Avacyn, Angel of Hope}
2 {Nephalia Smuggler}
4 {Cathedral Sanctifier}
3 {Stonehorn Dignitary}
2 {Goldnight Redeemer}

16 creatures


2 {Swiftfoot Boots}
1 {Peel from Reality}
3 {Venser, the Sojourner}
4 {Cloudshift}
2 {Vanishment}
2 {Righteous Blow}
2 {Traveler's Amulet}
2 {Terminus}
2 {Quicksilver Amulet}

20 other spells


Sideboard

Notes:
Bounce topor to do my ETB.

With all these bouncing spells your creatures won't die often enough to justify the reanimate stuff you had in here and I would not use lightning greaves since it gives the creature shroud and you will not be able to bounce them any more.

But here is a 60 card version that I could see working out well.  You already have a high CMC average here but man a {cathars crusade} would be awesome in this deck of you were playing this as a multiplayer deck that has long games.  1 v 1, I would not recommend it in this deck tho.

Imdowd80

It's straight multiplayer, usually a four way.

cltrn81

Quote from: Imdowd80 on May 24, 2012, 12:23:32 PM
It's straight multiplayer, usually a four way.

Add a couple crusades then. 👍

Imdowd80

The only reason I have the greaves in here is it has an equip cost of zero.

cltrn81

Quote from: Imdowd80 on May 24, 2012, 03:40:50 PM
The only reason I have the greaves in here is it has an equip cost of zero.

But once it is equipped that is it unless you have another creature to swap it to.  Just saying that it will limit you when you need to {cloudshift} on an opponents turn and you have a creature with shroud screws that game plan.  I get that lightning greaves is awesome....I have 4 of em that I use often.....I just see them hurting you in this deck at times.

BlackJester

#23
Your deck shouldn't fight itself, your opponents will handle that. 😉

TBNL

Quote from: BlackJester on May 24, 2012, 04:51:55 PM
Your Deck should fight itself, your opponents will handle that. 😉
It should fight itself? Obviously I have much to learn about deck building

BlackJester

Quote from: TBNL on May 25, 2012, 12:55:35 AM
Quote from: BlackJester on May 24, 2012, 04:51:55 PM
Your Deck should fight itself, your opponents will handle that. 😉
It should fight itself? Obviously I have much to learn about deck building
Curse my thumbs!!  Some days, I tell ya...

fixed!