Zur The Enchanter

Started by Rpbarber, May 10, 2012, 07:27:31 AM

Previous topic - Next topic

Rpbarber


Zur The Enchanter

100 cards, 0 sideboard


1 {Zur the Enchanter}
1 {Academy Ruins}
1 {Arcane Sanctum}
1 {Bojuka Bog}
1 {Cabal Coffers}
1 {Cavern of Souls}
1 {Celestial Colonnade}
1 {Command Tower}
1 {Creeping Tar Pit}
1 {Flooded Strand}
1 {Godless Shrine}
1 {Hallowed Fountain}
4 {Island}
1 {Kor Haven}
1 {Mana Confluence}
1 {Marsh Flats}
1 {Minamo, School at Water's Edge}
1 {Nimbus Maze}
4 {Plains}
1 {Polluted Delta}
1 {Reliquary Tower}
1 {Riptide Laboratory}
1 {Scrubland}
1 {Serra's Sanctum}
1 {Shizo, Death's Storehouse}
4 {Swamp}
1 {Temple of the False God}
1 {Tundra}
1 {Urborg, Tomb of Yawgmoth}
1 {Watery Grave}

38 lands


1 {Academy Rector}
1 {Grand Abolisher}
1 {Laboratory Maniac}
1 {Serra Ascendant}
1 {Snapcaster Mage}
1 {Trinket Mage}

6 creatures


1 {Arcane Denial}
1 {Arcane Laboratory}
1 {Battle Mastery}
1 {Chromatic Lantern}
1 {Copy Enchantment}
1 {Counterbalance}
1 {Counterspell}
1 {Crucible of Worlds}
1 {Cyclonic Rift}
1 {Daybreak Coronet}
1 {Darksteel Ingot}
1 {Demonic Tutor}
1 {Diplomatic Immunity}
1 {Edge of the Divinity}
1 {Eldrazi Conscription}
1 {Empyrial Armor}
1 {Energy Field}
1 {Enlightened Tutor}
1 {Enter the Infinite}
1 {Ethereal Armor}
1 {Forbid}
1 {Force of Will}
1 {Gift of Immortality}
1 {Greater Auramancy}
1 {Helm of Obedience}
1 {Hinder}
1 {Isochron Scepter}
1 {Land Tax}
1 {Lightning Greaves}
1 {Mystical Teachings}
1 {Mystical Tutor}
1 {Necropotence}
1 {Nihil Spellbomb}
1 {Omniscience}
1 {Path to Exile}
1 {Remand}
1 {Replenish}
1 {Rest in Peace}
1 {Rewind}
1 {Sensei's Divining Top}
1 {Solitary Confinement}
1 {Sol Ring}
1 {Spell Crumple}
1 {Spirit Mantle}
1 {Standstill}
1 {Steel of the Godhead}
1 {Strionic Resonator}
1 {Swords to Plowshares}
1 {Tamiyo, the Moon Sage}
1 {Telepathy}
1 {Temporal Mastery}
1 {Vampiric Tutor}
1 {Venser, the Sojourner}
1 {Web of Inertia}
1 {Winds of Rath}

55 other spells


Sideboard

Notes:


Rpbarber

I feel like I'm running to much control and depending on my commander to do all the killing. What can I do to fix this?

Guypocolypse


Spikepit

Quote from: Guypocolypse on May 10, 2012, 07:58:19 AM
Zur is exactly that
Right on! Possibly my fav commander for that reason.

However, also to consider if more creatures is your final choice:

{Auramancer}
{Umbra Mystic}
{Kor Spiritdancer}
{Sovereign of Lost Alara}
{Bruna, Light of Alabaster}

Spikepit

#4
PS You'll also benefit from:
{Sun Titan}
{Celestial Ancient}
{Evershrike}
{Greater Auramancy}
{Opalesence}

BlackJester


SpiritedAway

I didn't see a {Necroprence} in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?

BlackJester

Quote from: SpiritedAway on May 10, 2012, 12:12:17 PM
I didn't see a {Necroprence} in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?
Especially when you start with 40 life.

Agrajagzz9

Basically zur decks should be about
20% control
35% land
20% zur targets
10% mana acceleration
15% various utility cards like Divining top and stuff.

Basically ur only job is to get zur on the table as fast as possible and start swinging. Get him hexproof and then grab enough enchantments to pump him. You should not be actually casting anything other than utilities and counter spells to guard zur once he hits the table

Rpbarber

So here's the new deck list with a few upgrades that yall suggested. Cards that you suggested that aren't in there are only because I could get ahold of them. So what do y'all think of it now?

Agrajagzz9

Not bad. Missing a lot of key stuff so u should get it ASAP. {standstill} {necropotence} {phyrexian arena} {greater auramancy} ( a must!!!!)

Rpbarber

I just got the necropotence and I'm trying to get the greater aruamancy. I think that will make it complete.

Gorzo

I've found {retether} extremely useful in my enchantment-based EDH deck. If your best enchants tend to end up in your grave and you keep wishing you could bomb them all back at once, it is a card to consider.

SpiritedAway

Does anyone run {Bruna, Light of Alabaster} in these decks? I started building a Zur deck and I think she'd be cool in here.

SpiritedAway

Also, you should run more dual lands. It's important to try and get all three colors ASAP. I have a list of all the common and uncommon dual lands for this deck if youre interested.