Illusionary Might

Started by Bernardcs, November 15, 2011, 06:16:49 AM

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Bernardcs


Illusionary Might

60 cards, 15 sideboard


4 {Glimmerpost}
1 {Glacial Fortress}
19 {Island}

24 lands


1 {Precursor Golem}
1 {Lord of the Unreal}
1 {Phantasmal Image}
2 {Grand Architect}
4 {Phantasmal Bear}
1 {Steel Hellkite}
3 {Phantasmal Dragon}
4 {Spined Thopter}
4 {Æther Adept}
4 {Porcelain Legionnaire}

25 creatures


4 {Mana Leak}
4 {Preordain}
3 {Mind Control}

11 other spells


Sideboard

2 {Frost Breath}
3 {Master Thief}
1 {Mind Control}
1 {Stoic Rebuttal}
4 {Neurok Commando}
2 {Negate}
2 {Flashfreeze}

15 sideboard cards



Bernardcs

As my "Rot from within" is already non standard, i will use this in FNM. Can you help me improve it?

Thanks

Phat Max

The 4 {Preordain}s are no longer standard. {Ponder} would be a fairly straight forward swap.

I would say if you wanna go with the illusion theme, that having 4 of each of {Lord of the Unreal} {Phantasmal Image} is pretty sweet. Copying the Lord with image gives you a 4/4 hexproof image, as the image would give itself an additional +1/+1.

I've also found that {Delver of Secrets} is pretty awesome and would recommend him, but you'll want a lot of instants/sorceries to transform him. {Ponder} combos nicely with Delver, setting up the flip.

Overall though, you only have to take out the 4 {Preordain}, everything else is just recommendations.

Orbiter

I can vouch for that for {Lord of the Unreal} and {Phantasmal Image}.  That combo is real annoying.

Grexis

I play illusions as well I threw some {Xenograft} in my deck so that lord hex proofs himself

BlackJester

Quote from: Grexis on November 15, 2011, 11:37:11 PM
I play illusions as well I threw some {Xenograft} in my deck so that lord hex proofs himself
Why not just use {Mask of Avacyn} or {Swiftfoot Boots}?  A 5cc enchantment seems like a waste if that's the only reason.

Bernardcs

Long way to go for me. I'm getting excited by these changes.

Grexis

I use xenograft because I had them just sitting around and its useful

Gimpyninja

If Ur gonna play illusions, don't weaken your deck by adding weird stuff like grand architect. (that is a deck on its own)

Greg54js

I know someone who runs a deck similar to this one and the architects are useful for giving your creatures power and for making it easier to cast steel hellkite

Appleguru56

Grand architect is totally playable, but I think what gimpy ninja is trying to say is that you shouldn't mix two good deck functions together, else it may run less well. Grand architect is indeed a deck of it's own, but so are illusions. Combining the two may not result in a pleasant reaction

Greg54js

Well if you're going to remove the architect then remove the hellkite.. The illusions work well with the architect for getting hellkite in by turn 3 or 4.

Appleguru56

Quote from: Greg54js on November 17, 2011, 05:29:36 PM
Well if you're going to remove the architect then remove the hellkite.. The illusions work well with the architect for getting hellkite in by turn 3 or 4.

Yes yes..... I am very aware of the combos of grand architect. I am not undermining the power of grand architect, it's just that I don't think it should be played in an illusion deck

Prophylaxis

First off, this is one of the Event Decks I would recommend "doubling up" on. If you can get them for 15 dollars then the {{Phantasmal Image}} and the two {{Lord of the Unreal}}s cover the cost of the deck. See CardKingdom for this event deck - they have it for 15 dollars while Phantasmal Image is like $10 or so. If you have enough money to by three more copies of the deck then I would recommend it just for the Images. You can sell off the excess copies of LotU and Grand Architect.

For the deck I would make it focus more on Illusions. You should check out the Illusions Primer on MTGSalvation: http://forums.mtgsalvation.com/blog.php?b=6374