Tibalt's Moshpit

Started by CajunJynx, May 08, 2012, 08:09:14 PM

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CajunJynx


Tibalt's Moshpit

75 cards, 15 sideboard


2 {Slayers' Stronghold}
4 {Clifftop Retreat}
10 {Plains}
7 {Mountain}

23 lands


4 {Champion of the Parish}
3 {Stromkirk Noble}
4 {Vexing Devil}
3 {Lightning Mauler}
3 {Grand Abolisher}
3 {Silverblade Paladin}
1 {Hero of Bladehold}
2 {Hellrider}
1 {Sun Titan}

24 creatures


3 {Thatcher Revolt}
3 {Cloudshift}
1 {Tibalt, the Fiend-Blooded}
3 {Oblivion Ring}
3 {Thunderous Wrath}

13 other spells


Sideboard

2 {Grafdigger's Cage}
3 {Torpor Orb}
2 {Ratchet Bomb}
2 {Combust}
3 {Cursebreak}
3 {Torch Fiend}

15 sideboard cards



CajunJynx


CajunJynx


ChrisRodriguez

I'm not really an aggro player, but if I had to change anything it would be {champion of the Parrish}; because there are not enough humans to make him good in the early game. If anything I would put in more {hero of Bladehold} put in a 4th {stromkirk noble} and another {Hellrider}.

CajunJynx

Quote from: ChrisRodriguez on May 09, 2012, 02:06:58 AM
I'm not really an aggro player, but if I had to change anything it would be {champion of the Parrish}; because there are not enough humans to make him good in the early game. If anything I would put in more {hero of Bladehold} put in a 4th {stromkirk noble} and another {Hellrider}.
only have the three nobles and one hero is the thing. {thatcher revolt} is in there more to put counters on champion and give the rider a bit more fuel.

ChrisRodriguez

Quote from: CajunJynx on May 09, 2012, 02:10:50 AM
Quote from: ChrisRodriguez on May 09, 2012, 02:06:58 AM
I'm not really an aggro player, but if I had to change anything it would be {champion of the Parrish}; because there are not enough humans to make him good in the early game. If anything I would put in more {hero of Bladehold} put in a 4th {stromkirk noble} and another {Hellrider}.
only have the three nobles and one hero is the thing. {thatcher revolt} is in there more to put counters on champion and give the rider a bit more fuel.
I like {thatcher's revolt} with {Hellrider}, but not with {champion of the Parrish}. I think it's a little to slow for the champion. With the amount of kill like {gut shot} turn 3 is to slow for champion.

CajunJynx

Good point, can probably trade him for a noble one for one.

CajunJynx

I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.

ChrisRodriguez

Quote from: CajunJynx on May 09, 2012, 02:19:24 AM
I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.
I like I said before I'm not really an aggro player. Plus I'm not a big fan of {vexing devil} for the fact that my opponent controls what happens to it.

Wally

Maybe swap your parish champ for {unruly mob} as you are still sacking the humans from thatchers, and any other creatures that die just make him stronger. :)

ChrisRodriguez

Quote from: Wally on May 09, 2012, 03:37:05 AM
Maybe swap your parish champ for {unruly mob} as you are still sacking the humans from thatchers, and any other creatures that die just make him stronger. :)
{unruly mob} is to slow and not even a good card to begin with. You want to play cards that have immediate impact or will have one, or win games. Mob doesn't do any of these things.

Wally

Dunno, I've won heaps with it. Maybe I'm playing him wrong?

CajunJynx

Quote from: ChrisRodriguez on May 09, 2012, 02:26:22 AM
Quote from: CajunJynx on May 09, 2012, 02:19:24 AM
I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.
I like I said before I'm not really an aggro player. Plus I'm not a big fan of {vexing devil} for the fact that my opponent controls what happens to it.

I love the vdevil. For one mana do you want to take four or lose a 4/3 monster on the table.

CajunJynx

The way I see it, it places potential for at worst sixteen damage for only four mana. Talk about efficiency, it's just like I see {ambush viper} as a green {doom blade}

CajunJynx

Doh, now I remember why I called it mosh pit! I brought it back, will repost under different name because editing on my phone will take forever.