GR Blitz

Started by Validan II, April 30, 2012, 07:42:26 PM

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Validan II

Thanks! Once AVR comes out I'll begin play testing

Willthomjr

Where's the ramp? I see llanowar elfs 4 and 3 rampant growth... That's not really helping red.

Budget deck? {viridian emissary} is ok.


darkarts981

Quote from: Willthomjr on May 01, 2012, 02:06:08 PM
Where's the ramp? I see llanowar elfs 4 and 3 rampant growth... That's not really helping red.

Budget deck? {viridian emissary} is ok.
"Land finding devices" I also count a playset if evolving wilds

ChrisRodriguez

Try {borderland ranger} for deck thinning. Also {Solemn Simulacrum} can help with ramp as well.

Willthomjr

Right

Blitz implies quickness right? What's quick about evolving wilds? Land comes into play tapped 😒plus it counts towards your land for the turn😖

Bops
Dual lands make this less chancy. I mean what If you draw double land guys and no 2 of a kind of land? Slows it down eh?

Not trying to argue just trying to point out a contradiction of actual deck not geling with intent 😁

Willthomjr

Quote from: ChrisRodriguez on May 01, 2012, 04:04:45 PM
Try {borderland ranger} for deck thinning. Also {Solemn Simulacrum} can help with ramp as well.

Those too!

Validan II

Quote from: Willthomjr on May 01, 2012, 04:05:14 PM
Right

Blitz implies quickness right? What's quick about evolving wilds? Land comes into play tapped 😒plus it counts towards your land for the turn😖

Bops
Dual lands make this less chancy. I mean what If you draw double land guys and no 2 of a kind of land? Slows it down eh?

Not trying to argue just trying to point out a contradiction of actual deck not geling with intent 😁

I've noticed though that since I don't have a lot of one drops the evolving wilds wond slow it down so much though. I do think borderland ranger is an excellent contribution. I'm just trying to save some money by not buying the dual lands lol