Tron Land Options

Started by Mattao19, May 20, 2016, 01:55:17 PM

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Mattao19

So Eyes banned :'( and I have not found {Sanctum of Ugin} to be good enough so are there any weird/cool/practical options that you've seen?

Mattao19

Hm cool I'm on RG Tron current manabase is

12 tron
3 {Grove of the Burnwillows}
2 Forest
1 {Ghost Quarter}
2 {Sanctum of Ugin}

20 Lands

Mr_Fahrenheit

When you play 4 x {sylvan scrying} and 4 x {expedition map} and 4 x {ancient stirrings} you only need 20 lands. That is a LOT of selection. 21 might be viable but 24 is WAYYY too much. I am honestly surprised that is working for you

Mattao19

I agree with Mr. Fahrenheit honestly I'm debating going to 21 lol

Mr_Fahrenheit

I have recently put a 21st into my sideboard ({ghost quarter}, as I am playing main deck {sundering titan} and {world breaker}, which along with karns and eldrazi annihilator triggers and etb exile effects give me a lot of land destruction already) and that is working well for me. For the time being anyway.

Nixitalian

I missed this but is {Eye of Ugin} banned in Modern now?

Nixitalian

Yep, as of April I just saw. Darn.

Mattao19

{Mirrorpool}? Seems pretty bad tbh

griffin131

Quote from: Mattao19 on June 04, 2016, 03:13:27 PM
{Mirrorpool}? Seems pretty bad tbh
5 mana for a Wurmcoil or Sundering Titan seems pretty bad?

Mr_Fahrenheit

It just depends on whether or not you are ok with the tempo loss. Tron's game plan is to go bigger, faster. That usually involves making all of your land drops as they either give you access to more mana or effects that further your gameplan. Taking a turn off  developing your mana (which is the deck's biggest strength) to play a land that enters the battlefield tapped and doesn't give you the option to use its ability until next turn is a bad tempo play. So it would be a great late game option, but Tron prefers to kill before it even gets to the late game. So it is really a matter of personal preference as to whether or not you want to sacrifice tempo. Personally, if I want to take a turn off developing my mana to play a land that isn't a tron land I would rather that land be {sanctum of ugin}. It can be used the turn it comes into play and it gets me whatever creature I want, not just one that is already on the battlefield. Of course you have to have a card with 7cmc or more in your hand already for it to be effective, but that is more likely than having a creature on the battlefield already that you absolutely want a copy of over say, an ulamog that sanctum can tutor up.

griffin131

Quote from: Mr_Fahrenheit on June 06, 2016, 01:50:26 AM
It just depends on whether or not you are ok with the tempo loss. Tron's game plan is to go bigger, faster. That usually involves making all of your land drops as they either give you access to more mana or effects that further your gameplan. Taking a turn off  developing your mana (which is the deck's biggest strength) to play a land that enters the battlefield tapped and doesn't give you the option to use its ability until next turn is a bad tempo play. So it would be a great late game option, but Tron prefers to kill before it even gets to the late game. So it is really a matter of personal preference as to whether or not you want to sacrifice tempo. Personally, if I want to take a turn off developing my mana to play a land that isn't a tron land I would rather that land be {sanctum of ugin}. It can be used the turn it comes into play and it gets me whatever creature I want, not just one that is already on the battlefield. Of course you have to have a card with 7cmc or more in your hand already for it to be effective, but that is more likely than having a creature on the battlefield already that you absolutely want a copy of over say, an ulamog that sanctum can tutor up.
Sure, I like Sanctum better. But using Mirrorpool in response to removal is awesome.

Mattao19

Mirror pool also enters tapped and when you run 3 Wurm, 2 world breaker, 2 Ulamog, 1 skite (8 creatures) 6 of which have no etb ability it just seems bad to me.

I saw on SCG yesterday a guy used {Mikokoro, Center of the Sea} which seems really good in a top deck war to me bc tron will be drawing better (usually)