Anoobass' Esper mill

Started by Anoobass, August 13, 2015, 06:38:02 PM

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Anoobass

Mill

60 cards, 15 sideboard


2 {Shelldock Isle}
1 {Godless Shrine}
4 {Polluted Delta}
1 {Ghost Quarter}
1 {Oboro, Palace in the Clouds}
2 {Hallowed Fountain}
1 {Plains}
3 {Watery Grave}
1 {Island}
1 {Swamp}
4 {Flooded Strand}

21 lands


4 {Hedron Crab}
4 {Jace's Phantasm}

8 creatures


2 {Mind Funeral}
4 {Path to Exile}
4 {Glimpse the Unthinkable}
2 {Mesmeric Orb}
4 {Thought Scour}
4 {Archive Trap}
3 {Surgical Extraction}
4 {Visions of Beyond}
4 {Breaking // Entering}

31 other spells


Sideboard

3 {Leyline of Sanctity}
4 {Disenchant}
3 {Ensnaring Bridge}
2 {Engineered Explosives}
3 {Crypt Incursion}

15 sideboard cards



Notes:


Splicer

Decklist have no love for snappy? Or is it your wallet that has no love for snappy? :))

Anoobass

A little of both, proxied him for a little (because omg that's expensive as f...)  it's nice and all, but in the end ur paying 4 mana for mill 10 (hopefully) and all u get is a cheap blocker.  There's no shenanigans either because mill is sorcery speed so it's not like u can even use his flash.  And since I run phantasm, I don't really need the blocker so all in all, it's not worth running.  But in my original list he was there. :P

Splicer

That makes sense. Although, if you flashed an archive trap, could you play the trap cost?

Anoobass

Yes u could, but then there is another problem, what to take out for 4 snaps?

Splicer

I don't know, for the reasons you stated you might not need him.

InfinitiveDivinity

Quote from: Splicer on August 13, 2015, 08:16:51 PM
That makes sense. Although, if you flashed an archive trap, could you play the trap cost?
Snapcaster checks the CMC, a Snappied Archive is ALWAYS 5. BTW, he's insane in here. Being able to run 8 Paths is pretty sick.

Anoobass

Quote from: InfinitiveDivinity on August 13, 2015, 08:50:19 PM
Quote from: Splicer on August 13, 2015, 08:16:51 PM
That makes sense. Although, if you flashed an archive trap, could you play the trap cost?
Snapcaster checks the CMC, a Snappied Archive is ALWAYS 5. BTW, he's insane in here. Being able to run 8 Paths is pretty sick.

After checking the rules, this is correct, no 0 cost flashback. 8 paths is nice, however, engineered explosives also helps with destruction should I need it.  I only run 10 non land permanents

Mr_Fahrenheit

My deck is roughly 65/75 as compared to yours. I once had ashiok but realised that for 3 mana i would rather just mill them out for another 8-10 cards. Is that why you dont play it?

The main difference in my list to yours is that i run a bit of disruption as well, as well as a very light counter suite (that im still not quite sold on.) I also have 22 lands. But im running 2 x ghost quarter main board, as that helps fuel archive trap, and if they are refusing to search their library i just nuke my own land when i have a couple of crabs out.

Anoobass

Quote from: Mr_Fahrenheit on August 13, 2015, 09:29:38 PM
My deck is roughly 65/75 as compared to yours. I once had ashiok but realised that for 3 mana i would rather just mill them out for another 8-10 cards. Is that why you dont play it?

The main difference in my list to yours is that i run a bit of disruption as well, as well as a very light counter suite (that im still not quite sold on.) I also have 22 lands. But im running 2 x ghost quarter main board, as that helps fuel archive trap, and if they are refusing to search their library i just nuke my own land when i have a couple of crabs out.

As to the ashiok, I played him when {heroes downfall} had its run and realized I was spending 3 mana to mill 3, so I traded him out for the funeral, I should try him back in again to see how he works, as he also takes a target off my back for a short amount of time.  I'll get back to u on that.