Blinking speed.

Started by Jake, Fart Sculptor, April 23, 2012, 05:11:38 PM

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BlackJester

Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.


Grexis

Quote from: BlackJester on April 24, 2012, 02:28:45 PM
Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.
I smell a new deck for me


Grexis

Simply amazing I have to try and make a deck similar but I also wanted to try and make it multiple colors but mono white seems like it would be the best idea

Hakuu

I may be blind here, but I don't see the point. Could someone enlighten me?

BlackJester

Quote from: Hakuu on April 24, 2012, 06:47:55 PM
I may be blind here, but I don't see the point. Could someone enlighten me?
The idea is to juggle three pieces in order to have a human enter play an arbitrarily large number of times. Use this with cards that care: {Suture Priest}, {Champion of the Parish}, things like that.

Jake, Fart Sculptor

It's a good combo, but after making a deck with it, via proxies, I've decided its just too slow, what I did find is that Boros humans, even before return to ravnica seems formidable, all these little human token spells with {kessig malcontents} is a nice smack in the face when humans are fast enough to cause major harm. Playing a human every turn, or a Spell that makes them for you, then bam drop the malcontents and swing.

Greg54js

Quote from: BlackJester on April 24, 2012, 04:59:18 PM
http://imtgapp.com/forum/index.php/topic,1935.0.html

I love it. It definitely needs to be in a multiplayer environment but after game 1 and people realize what's happening, you're a dead man. But it's so hilariously funny

BlackJester

We're here to talk about combos, not necessarily about winning. If you want something competitive, ask a Spike, not a Johnny. 😁

Hakuu

Quote from: BlackJester on April 24, 2012, 02:28:45 PM
Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.

So does all this happen in 1turn or does 1 creature come back each turn

BlackJester

It all happens when the third combo piece ETB.