Grixis Control

Started by Mattacheu, January 10, 2015, 05:25:16 PM

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Mattacheu


Grixis Control

60 cards, 0 sideboard


2 {Grixis Panorama}
2 {Blood Crypt}
2 {Watery Grave}
2 {Steam Vents}
4 {Crumbling Necropolis}
2 {Island}
2 {Urborg, Tomb of Yawgmoth}
4 {Polluted Delta}
2 {Mountain}
2 {Swamp}

24 lands


3 {Nekusar, the Mindrazer}
2 {Fate Unraveler}
2 {Kederekt Parasite}
3 {Frostburn Weird}
2 {Bloodgift Demon}

12 creatures


2 {Incendiary Command}
3 {Underworld Dreams}
2 {Gem of Becoming}
3 {Cerebral Vortex}
3 {Countersquall}
2 {Elixir of Immortality}
2 {Teferi's Puzzle Box}
2 {Dictate of Kruphix}
3 {Winds of Change}
2 {Blasphemous Act}

24 other spells


Sideboard

Notes:
Didn't like the sac control version of this before too much, so I built it to be based around nekusar, and just killing people with draw and discard. Suggestions? Anything would help

cltrn81

{kederekt parasite}
{master of feast}
{dragon mage}
{seizan perverter of truth}
{winds of change}

adventus


Mattacheu

Played with it, and found things that would work out for me. A bit of removal, and a lot of draw and burn. {Frostburn} mostly for defense, just saying. Should I be worried about lifegain? And {gem of becoming} can grab shocklands, and I think that's spectacular. Thoughts?