Tri Colored Control

Started by Jcollinzz, January 04, 2015, 07:09:17 PM

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Jcollinzz


Tri Colored Control

67 cards, 7 sideboard


4 {Darksteel Citadel}
4 {Wind-Scarred Crag}
4 {Swiftwater Cliffs}
4 {Mystic Monastery}
4 {Island}
3 {Mountain}
3 {Plains}

26 lands


2 {Keranos, God of Storms}

2 creatures


2 {Cranial Archive}
4 {Ensoul Artifact}
3 {Banishing Light}
4 {Dissolve}
4 {Mindswipe}
4 {End Hostilities}
2 {Dissipate}
2 {Lightning Strike}
1 {Meditation Puzzle}
4 {Jeskai Charm}
2 {Divination}

32 other spells


Sideboard

1 {Meditation Puzzle}
2 {Bolt of Keranos}
4 {Nyx-Fleece Ram}

7 sideboard cards



Notes:
A new control deck im going to start building.  It's very direct and I'm hoping it works as well as I want it to.  Need to work on a side.  Any suggestions

lotrwk

{dissolve} is better than both {dissipate} and {cancel}. What are the thaumaturge and the aegis doing for you? Aegis is too frail to be worth while. You have no real way to gain life, so I'd suggest replacing some basics with gain lands.

Jcollinzz

The concept of the two is to always have a source of damage even if I cast a field sweep.  Casting a field sweep won't knock them because of their hex proof ability and Thaumaturge makes a field sweep a lot cheaper which means faster casting

lotrwk

Uhhhh.... {end hostilities} doesn't target anything so it doesn't work with thaumaturge, and hexproof isn't effective here because, again, {end hostilities} doesn't target anything

Jcollinzz

Oh alright, I see what you are saying.  Hex proof only works on your opponents spells and abilities also...  Well I need to do some reconstruction ha

cltrn81

Quote from: Jcollinzz on January 04, 2015, 07:49:07 PM
Casting a field sweep won't knock them because of their hex proof ability
There are two things you are confusing that need further explaining.

1. {end hostilities} would kill all creatures, hexproof or not. 
2. Even if hostilities did "target" your creature ... it still would not matter since hexproof prevents opponents from "targeting" your creatures.  Look up "shroud" .... that ability prevents both you and your opponent from targeting it .... and that also does not protect from board wipes since they do not "target" the permanent.

Now if someone had an "indestructible" creature .... that would be one way to cast a board wipe and have a creature like {colossus of akros} survive.

ibtrickey


lotrwk


Jcollinzz

Quote from: ibtrickey on January 06, 2015, 08:44:33 PM
It does need the fetch lands

Do you mean like evolving wilds or something?  I actually have all the cards in order coming to me right now. Well all except the important ones, the dual lands.

Jcollinzz

Anyone think I should add some creatures into it?

lotrwk

Instead of yor tri lands that don't produce your three colours, use gain lands like {swift water cliffs} and {wind scarred crag}. {meditation puzzle isn't exactly that great nor is bolt of Keranos. Maybe some {banishing light} and {dig through time}

Jcollinzz

I thought about putting both of those in my side deck.  The main reason for {meditation puzzle} is I don't have a whole lot of life gain in the deck.

Jcollinzz

How's it look now that I revised it

cltrn81


SoshiGanrou

If you are looking to burn out your opponent I would put kereanos main and also add in 2 elspeth at least. It'll give you answers and more win cons rather than hoping to mind swipe your way to victory. Just my thoughts. I had a build with brimaz, kereanos and elspeth as my wincons and also had a resolute archangel as well as my life gain