Urza's Breakfast

Started by Kokusho of Lorwyn, December 12, 2014, 06:14:00 AM

Previous topic - Next topic

Kokusho of Lorwyn


Urza's Breakfast

75 cards, 15 sideboard


4 {Darksteel Citadel}
4 {Urza's Power Plant}
4 {Urza's Tower}
4 {Urza's Mine}

16 lands


1 {Emrakul, the Aeons Torn}

1 creatures


3 {Mox Opal}
4 {Ichor Wellspring}
4 {Terrarion}
4 {Krark-Clan Ironworks}
4 {Chromatic Star}
3 {Reshape}
2 {Lotus Bloom}
3 {Prophetic Prism}
3 {Ancient Stirrings}
3 {Open the Vaults}
4 {Faith's Reward}
2 {Gitaxian Probe}
2 {Conjurer's Bauble}
2 {Banefire}

43 other spells


Sideboard

4 {Pyroclasm}
3 {Damping Matrix}
3 {Aura of Silence}
3 {Silence}
2 {Torpor Orb}

15 sideboard cards



Munchlax

Isn't this just eggs without second sunrise?

blackychan1

Yes. It's the new eggs. (Eggs are a breakfast item=urza's breakfast)

Rass

Can you explain this I don't see how you get to your one creature out

Kaalia with haste


Rass

Quote from: Taysby on December 12, 2014, 10:16:29 AM
Quote from: Rass on December 12, 2014, 09:59:53 AM
Can you explain this I don't see how you get to your one creature out

Keep sacking your artifacts to the iron works until you have 15 mana.

Also, tron PLUS eggs.  I APPROVE!!!  :D

Yea but how do you get to emmy. And removal.

Rass

I guess I would have to see it in action. The removal of your opponents stuff. I just don't really see this going off fast enough if emmy is on the bottom half of your deck. But thanks for the info.

Kokusho of Lorwyn

Thanks for the comments guys. 

Rass, you can win either through Emmy or through the pair of Banefires, so in practice you don't have to draw through that much of the deck most times.  I typically go off turn four or five.

Rass

Quote from: Kokusho of Lorwyn on December 12, 2014, 06:44:33 PM
Thanks for the comments guys. 

Rass, you can win either through Emmy or through the pair of Banefires, so in practice you don't have to draw through that much of the deck most times.  I typically go off turn four or five.

Nice. Still think I need to see it to really grasp it. But if it works I can't argue with it.

Kokusho of Lorwyn

Quote from: Rass on December 12, 2014, 07:45:58 PM
Quote from: Kokusho of Lorwyn on December 12, 2014, 06:44:33 PM
Thanks for the comments guys. 

Rass, you can win either through Emmy or through the pair of Banefires, so in practice you don't have to draw through that much of the deck most times.  I typically go off turn four or five.

Nice. Still think I need to see it to really grasp it. But if it works I can't argue with it.

It is a rather complicated deck to pilot. 

Kokusho of Lorwyn

Quote from: Rass on December 12, 2014, 07:45:58 PM
Quote from: Kokusho of Lorwyn on December 12, 2014, 06:44:33 PM
Thanks for the comments guys. 

Rass, you can win either through Emmy or through the pair of Banefires, so in practice you don't have to draw through that much of the deck most times.  I typically go off turn four or five.

Nice. Still think I need to see it to really grasp it. But if it works I can't argue with it.

I tried to make a video for you, but my roommate isn't home and filming by myself was too hard

The deck basically goes in three phases.  Phase one you play artifacts that filter your mana and draw you cards.  You also see if you can assemble the Urzatron, which makes later phases easier.  Phase two is when you've drawn into And can cast KCI.  This phase is similar to phase one, but you can sacrifice eggs that don't filter your mana like Ichor Wellspring and accumulate a pool of mana as you draw more cards.  Then you enter the final phase when you have either Open the Vaults or Faith's Reward which brings your sacrificed eggs back into play to be sacrificed again.  By this point you usually also have a Codex Shredder, which will bring back your OTV or FR, creating an infinite loop that lets you draw your deck and accumulate enough mana to either hard cast Emrakul or a lethal Banefire.  The phases only last a turn or two because you are drawing a lot of cards and have redundant copies of everything you need to draw into: KCI and your Sunrise effects.

Joshnoodles

Why no  {Reshape} +  {Lotus Bloom}?

Kokusho of Lorwyn

Quote from: Joshnoodles on December 14, 2014, 12:11:53 PM
Why no  {Reshape} +  {Lotus Bloom}?

Mostly because accidentally drawing your blooms without a way of getting them into the yard is a dead draw, and getting them in your opening hand is even worse.  And reshape is just good for fetching blooms, otherwise Fabricate is better.

Reworked the sideboard to give me a bit of a chance against creature heavy decks like nykthos green:

3x {Ghostly Prison}
3x {Damping Matrix}
3x {Pyroclasm}
3x {Echoing Truth}
1x {Torpor Orb}
1x {Tormod's Crypt}
1x {Defense Grid}

jmulloy

Quote from: Kokusho of Lorwyn on December 14, 2014, 12:35:36 PM
Quote from: Joshnoodles on December 14, 2014, 12:11:53 PM
Why no  {Reshape} +  {Lotus Bloom}?

Mostly because accidentally drawing your blooms without a way of getting them into the yard is a dead draw, and getting them in your opening hand is even worse.

Why is bloom bad in your opening hand? It lets you combo turn 4 super easy as long as you have 2-3 ways to draw cards.

Teysa karlov

Add  {Eye of Ugin} To tutor up any colourless thing you need