Thoughtsieze or Surgical Extraction

Started by Destore117, October 22, 2014, 09:48:17 PM

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Agrus Kos, Enforcer of Truth

Quote from: Mattao19 on October 22, 2014, 10:36:02 PM
Why not both? Nothing better than T1 swamp into T Seize into Surgical :P
LOL, until you realize that your opponent is playing burn.

Mattao19

Quote from: Agrus Kos, Enforcer of Truth on October 22, 2014, 10:41:04 PM
Quote from: Mattao19 on October 22, 2014, 10:36:02 PM
Why not both? Nothing better than T1 swamp into T Seize into Surgical :P
LOL, until you realize that your opponent is playing burn.

Lol ya but if you see them playing Scapeshift or as naseum you laugh

cltrn81

Quote from: Millionlittlee on October 22, 2014, 10:29:07 PM
Quote from: cltrn81 on October 22, 2014, 10:24:00 PM
Quote from: Anoobass on October 22, 2014, 10:22:13 PM
Quote from: Agrus Kos, Enforcer of Truth on October 22, 2014, 09:59:03 PM
{Thoughtseize} is better. You get information of the hand and can take any nonland card. {Surgical Extraction} is cool, but it doesn't always work.

To be fair most t1s are fetch lands, and then you could just extract that to see their hand.  Yes you couldn't take anything from it, but seeing what they kept and seeing their game plan is nice as well as taking out some of their mana base.
Not sure if you are saying you can remove a land with thoughtseize.  Alas you cannot....states non-land card

Surgical extraction hits non basic lands so they fetch and you get to target their fetch
Ok I get what he is saying.  I thought he meant thoughtseize a land from their hand

Destore117

Side note: Duress is awful. I hate it as a card.

Millionlittlee

Quote from: Agrus Kos, Enforcer of Truth on October 22, 2014, 10:41:04 PM
Quote from: Mattao19 on October 22, 2014, 10:36:02 PM
Why not both? Nothing better than T1 swamp into T Seize into Surgical :P
LOL, until you realize that your opponent is playing burn.

I don't think the burn match up is as bad as you think
I played against it with thoughtseize into surgical to take a bolt when he had two in hand so I take 4 to stop 6 and lower your card count

Mattao19

Quote from: Destore117 on October 22, 2014, 10:48:13 PM
Side note: Duress is awful. I hate it as a card.

In modern it's almost better than Thoughtseize!

For hand disruption in Modern it goes:

1. {Inquisition of Kozilek}
2. {Thoughtseize}
3. {Duress}

Destore117

I'll consider it. Still don't like it XD

Agrus Kos, Enforcer of Truth

Quote from: Destore117 on October 22, 2014, 10:59:13 PM
I'll consider it. Still don't like it XD
Consider that it stops opposing discard, counterspells, and combos. Good card is good.

Destore117

Quote from: Agrus Kos, Enforcer of Truth on October 22, 2014, 11:00:26 PM
Quote from: Destore117 on October 22, 2014, 10:59:13 PM
I'll consider it. Still don't like it XD
Consider that it stops opposing discard, counterspells, and combos. Good card is good.
Thee few times I've tried it, they had all creatures and lands. So I'm like
"WHAT DO YOU EVEN DO?!" But I can see it being useful.

Mattao19

A lot of the value of these cards is knowledge and learning what to play around

LinkCelestrial

No love for {Despise} or {Distress}? If you always hit creatures then {Despise} over {Duress}.

I have a two headed giant built around hand disruption and {Shrieking Affliction} effects. The goal is to screw up the other guys while my team mate goes to town. They can be extremely effective and annoying. Just depends on what you're doing.

Destore117

Quote from: LinkCelestrial on October 23, 2014, 12:37:45 AM
No love for {Despise} or {Distress}? If you always hit creatures then {Despise} over {Duress}.

I have a two headed giant built around hand disruption and {Shrieking Affliction} effects. The goal is to screw up the other guys while my team mate goes to town. They can be extremely effective and annoying. Just depends on what you're doing.
{Underworld Dreams} + {Guttersnipe} 2HG = you lose XD

LinkCelestrial

Quote from: Destore117 on October 23, 2014, 12:45:33 AM
Quote from: LinkCelestrial on October 23, 2014, 12:37:45 AM
No love for {Despise} or {Distress}? If you always hit creatures then {Despise} over {Duress}.

I have a two headed giant built around hand disruption and {Shrieking Affliction} effects. The goal is to screw up the other guys while my team mate goes to town. They can be extremely effective and annoying. Just depends on what you're doing.
{Underworld Dreams} + {Guttersnipe} 2HG = you lose XD

We don't do the {Guttersnipe} lands four rules. As far as we're concerned damage lands once. So if {Crackling Doom} they'd both sac creatures but only take two. {Gray Merchant of Asphodel} inspired that house rule.

Millionlittlee

Quote from: LinkCelestrial on October 23, 2014, 12:47:58 AM
Quote from: Destore117 on October 23, 2014, 12:45:33 AM
Quote from: LinkCelestrial on October 23, 2014, 12:37:45 AM
No love for {Despise} or {Distress}? If you always hit creatures then {Despise} over {Duress}.

I have a two headed giant built around hand disruption and {Shrieking Affliction} effects. The goal is to screw up the other guys while my team mate goes to town. They can be extremely effective and annoying. Just depends on what you're doing.
{Underworld Dreams} + {Guttersnipe} 2HG = you lose XD

We don't do the {Guttersnipe} lands four rules. As far as we're concerned damage lands once. So if {Crackling Doom} they'd both sac creatures but only take two. {Gray Merchant of Asphodel} inspired that house rule.

Boo

Anoobass

Quote from: Destore117 on October 22, 2014, 10:37:07 PM
Nothing better than losing 4 life T1 ;~;
Hell, it's modern, T1:
{polluted delta}, fetch {Godless Shrine} untapped, then seize and extract.  -7 life t1 lol.