Green Machine

Started by InfinitiveDivinity, July 15, 2014, 07:54:48 AM

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InfinitiveDivinity


Green Machine

75 cards, 15 sideboard


4 {Windswept Heath}
1 {Misty Rainforest}
1 {Nykthos, Shrine to Nyx}
2 {Mutavault}
3 {Cavern of Souls}
3 {Forest}
4 {Temple Garden}

18 lands


4 {Llanowar Elves}
4 {Elvish Mystic}
4 {Sunblade Elf}
4 {Nettle Sentinel}
1 {Fauna Shaman}
4 {Wren's Run Vanquisher}
4 {Bramblewood Paragon}
3 {Talara's Battalion}
2 {Imperious Perfect}
4 {Elvish Archdruid}
2 {Ezuri, Renegade Leader}
3 {Joraga Warcaller}

39 creatures


3 {Lead the Stampede}

3 other spells


Sideboard

2 {Tajuru Preserver}
2 {Rest in Peace}
2 {Choke}
3 {Leyline of Sanctity}
2 {Nature's Claim}
2 {Back to Nature}
2 {Creeping Corrosion}

15 sideboard cards



Notes:
A new spin on an old friend of mine. Now with Sunblade Elf. 😁

InfinitiveDivinity

Taking this bad boy to States, whatcha think?

Agrus Kos, Enforcer of Truth

Its interesting, but {Blood Moon} is seeing a lot of play lately, especially because of Blue Moon and it absolutely wrecks you. Id consider cutting Mutavaults for Forests

cltrn81

Quote from: Agrus Kos, Enforcer of Truth on July 15, 2014, 10:11:08 PM
Its interesting, but {Blood Moon} is seeing a lot of play lately, especially because of Blue Moon and it absolutely wrecks you. Id consider cutting Mutavaults for Forests
He has mana dorks a plenty.  I think blood moon is a very low concern for this deck.  Just sayin ;)

Agrus Kos, Enforcer of Truth

Quote from: cltrn81 on July 15, 2014, 10:14:17 PM
Quote from: Agrus Kos, Enforcer of Truth on July 15, 2014, 10:11:08 PM
Its interesting, but {Blood Moon} is seeing a lot of play lately, especially because of Blue Moon and it absolutely wrecks you. Id consider cutting Mutavaults for Forests
He has mana dorks a plenty.  I think blood moon is a very low concern for this deck.  Just sayin ;)
Didnt even look at the dorks...you are totally right.

InfinitiveDivinity

Quote from: Agrus Kos, Enforcer of Truth on July 15, 2014, 10:15:35 PM
Quote from: cltrn81 on July 15, 2014, 10:14:17 PM
Quote from: Agrus Kos, Enforcer of Truth on July 15, 2014, 10:11:08 PM
Its interesting, but {Blood Moon} is seeing a lot of play lately, especially because of Blue Moon and it absolutely wrecks you. Id consider cutting Mutavaults for Forests
He has mana dorks a plenty.  I think blood moon is a very low concern for this deck.  Just sayin ;)
Didnt even look at the dorks...you are totally right.
Yeah the point is to dump your whole hand by about turn 3, then refill with Stampede and do it again, all while beating them down with extremely under-costed, over-powered doods. I think this deck could use a {Craterhoof Behemoth} or 2 probably, I don't know. I honestly haven't heard much from Blue Moon lately though.

Agrus Kos, Enforcer of Truth

Why {Skylasher} sideboard? Control can't possibly keep up with the amount of creatures you are dumping out, 90% of decks running blue can simply {Lightning Bolt} it, and it seems to be a really low impact card.

InfinitiveDivinity

Quote from: Agrus Kos, Enforcer of Truth on July 16, 2014, 01:45:37 AM
Why {Skylasher} sideboard? Control can't possibly keep up with the amount of creatures you are dumping out, 90% of decks running blue can simply {Lightning Bolt} it, and it seems to be a really low impact card.
It's extremely good against Fish which is actually about a 50/50 matchup game 1, and eats Delver alive, which at instant speed is usually all you need. What Delver deck is going to see a Flash proBlue dude in mono-green that's uncounterable with only 2 mana open? It was originally a slot reserved for {Thornweald Archer}, who just chumped Emrakul, which I found funny. More often than not he was used as help against fliers though, and I ultimately decided on Lasher because he survived most of the encounters and was a neat battle trick. I think I could actually drop him in favor of a 3rd Preserver and a couple {Spellskite} though now that you mention it.

InfinitiveDivinity

Played this in states earlier today, went 3-3, but actually had extremely close matches, my friends a bunch of people at the event were impressed. I need to play this list more to learn it like I know my mill deck, because it may actually be my new favorite. Holy crap this deck is fun!

DimirOverlord1300

I do agree with the earlier post about Craterhoof: play him. He's so good. If you resolve him here you pretty much win

InfinitiveDivinity

Quote from: ConanEdo on August 03, 2014, 12:44:35 AM
Is Sunblade elf really that good? It's ability seems really underwhelming, especially when stacked up against Ezuri. I get that it's a one mana 2/2, but it still seems a bit meh...
It allows me to play 8 {Nettle Sentinel}s essentially, and it's ability is an extremely nerfed Ezuri, but when I can sink some mana, it's not terrible. It actually got there today a few times. I'm a fan, currently enjoying this build over the last, which had the goofy infinite {Umbral Mantle} combo lol. The fetches also make you draw nearly pure gas, need more data, but it seems solid. Most games were won within the first four-five turns, games that drug out were rough, but this build is pretty resilient. It can rebound from a wrath pretty well also, if you can help to not overextend, which I still need a little work on. Any tips or anything? One of my buddies suggested adding Paths possibly, but I'm not sure how much {Lead the Stampede} would dig that.

InfinitiveDivinity

Quote from: DimirOverlord1300 on August 03, 2014, 12:51:37 AM
I do agree with the earlier post about Craterhoof: play him. He's so good. If you resolve him here you pretty much win
I want to, but he costs a billion to cast =/
I can't seem to convince myself that he's worth it. Almost seems like a dead card most of the time without Nykthos or an Archdruid.

Agrus Kos, Enforcer of Truth

Congrats on the performance! What were the match-ups, how did they play out (just generally)?

InfinitiveDivinity

Quote from: Agrus Kos, Enforcer of Truth on August 03, 2014, 01:04:50 AM
Congrats on the performance! What were the match-ups, how did they play out (just generally)?
Round 1 - Jund Assault Loam: 1-2

Won game 1 very fast, blew him out before he could really do anything. Game 2 he got the the {Seismic Assault} and proceeded to {Pyroclasm} my board at will, and the just {Shock}ed my face off. Game 3 was unbelievably grindy and ended with me dying to a {Raging Ravine} with him at 1 =/. His version was all in on Seismic though, no other wincons besides (what I hope was) a few {Flame Jab}s sideboard and of course the manlands.

Round 2 - The Rock: 2-0

Both games were extremely one sided, his removal wasn't broad enough for my team and my {Tajuru Preserver} shut down his Lilly game 2.

Round 3 - Azorius Control: 2-1

The games were very tough, and had my graveyard completely stacked with dudes, but I eventually got there. Lost game 2 to a wrath, followed by EoT Sphinx Rev into next turn Gideon, next turn Wurmcoil, proceed to get infinite value. Game 3, {Choke} is very good.

Round 4 - Scapeshift: 0-2

My variance match-up of the day. Love it when I literally can't even play Magic. Game one had him dead in board by my turn 4 if I untapped, he topdecked-windmill-slammed a {Scapeshift} and we proceeded to 2. 7 card no land, into 6 card only {Mutavault}, into 5 card no land, into 4 card only Nykthos, into 3 card no land keep, after boarding into white Leyline and assuming I had it in the bag. Let's just say it just didn't happen.

Round 5 - American Gifts?!: 2-1

It was an American control shell with a gifts package for random Elesh Norn wins and toolbox potential. It was cute and was obviously doing things seeing as his placement, but why fix something that isn't broken? Game 2 was quicksand and lost to a Rites into Norn, but the other 2 were over quickly.

Round 6 - Azorius Control: 1-2

Punted my brains out in game 3 and actually lost my slot in packs (my opponent placed 9th, so meh, no biggie) due to what I'd like to tell myself was a long day. We had a quick game 1 with an Elven victor, followed by a slow game 2, in which I was killed by Collonade and a flying Wurmcoil thanks to Elspeth. Game 3, gah, I guess I have to talk about this. Was a war of attrition in the fox holes man. Epic misplay happened like this. Swinging in for an arbitrary amount of damage, he taps out to Snappy into Bolt, chump trade, {Electrolyze} to finish a dude and ping me, Path, look at my hand at see my {Choke}, and think, "Damn this is gonna be good, he gets {Calciform Pools} and a {Ghost Quarter}!". Look at my board and I have like 2 guys, we were both pretty tore up. I asked, "My turn?". My friend viewing the match states, "Dude, that was your combat.". I say, "Oh yeah! Geez that sucked. Pass turn.". Aaaaaand... Untap Wurmcoil, face palm as I look at my choke, go 3 turns further after chumps and finally dropping the {Choke} to see that I would have drawn nothing but gas if I knew how to play, including a {Lead the Stampede} into 4 guys, 2 of whom were lords. He got there. Packs were M15 so no big loss there, but it's the principal.