Spell lands.

Started by IntoFire, July 06, 2014, 09:39:01 AM

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TheRagingMage

Quote from: LinkCelestrial on July 06, 2014, 04:32:55 PM
The gameplay balance is still kinda broken. I mean building {terminate} into a land at the drawback of sorcery speed? Wait...I'm complaining? The {W}{G} one is certainly broken though.
It also counts as your land for the turn, though.

LinkCelestrial

Quote from: Gleemax on July 06, 2014, 04:34:38 PM
Quote from: LinkCelestrial on July 06, 2014, 04:32:55 PM
The gameplay balance is still kinda broken. I mean building {terminate} into a land at the drawback of sorcery speed? Wait...I'm complaining? The {W}{G} one is certainly broken though.
It also counts as your land for the turn, though.

Touché. I guess it'd need play testing. And I meant  {Dreadbore}. I've never been a fan of auto killing planeswalkers. -glares at the new Garuuk- at least, auto killing my planeswalkers.... I do like the general idea though. Early game you get a land. Late game you get a sick effect instead.

Remillo

Quote from: LinkCelestrial on July 06, 2014, 04:32:55 PM
The gameplay balance is still kinda broken. I mean building {terminate} into a land at the drawback of sorcery speed? Wait...I'm complaining? The {W}{G} one is certainly broken though.

{Dreadbore} for BR and {Eladamri's Call} on the WG, actually.  I like that way of designing them.  It costs tempo, but can give you a great effect at the right time.

The only other way I can think about designing them is with Activated abilities where you Discard them as card of the cost, like Cycling.  The problem with that is that it opens them up to not being counterable.  It can be offset by bumping up the cost of the ability, at least.

Like this:
Eladamri's Call Land
Land
~ enters the battlefield tapped.
{T}: Add {W} or {G} to your mana pool.
{G}{W}{2}, Discard ~: Search your library for a creature card, reveal it, put that card into your hand, then shuffle your library.  Activate this ability only any time you could cast a sorcery.

Or

Eladamri's Cycle Land
Land
~ enters the battlefield tapped.
{T}: Add {W} or {G} to your mana pool.
Cycling {G}{W}{2}
When you cycle ~, Search your library for a creature card and reveal it.  Shuffle your library, then put that card on top of it.

With that design, at least for a variant of Eladamri's Call, it has the same exact function.  But instead of putting it into your hand, you put it on top and draw it from the Cycling.

Seems more awkward with other abilities, and they'd have to be costed up to compensate for the card draw.

The1337Magician

Hidden Tower
Land
Hidden Tower enters the battlefield tapped.
When Hidden Tower enters the battlefield, you may pay {W}{B} and sacrifice it. If you do, creatures you control get +1/+1 and creatures your opponents control get -1/-1 until end of turn.
{T}: Add {W} or {B} to your mana pool.

Warring Citadel
Land

Warring Citadel enters the battlefield tapped.
When Warring Citadel enters the battlefield, you may pay {R}{W} and sacrifice it. If you do, Warring citadel deals 3 damage to target creature or player and you gain 3 life.
{T}: Add {R} or {W} to your mana pool.

Thunderspine Knoll
Land

Thunderspine Knoll enters the battlefield tapped.
When Thunderspine Knoll enters the battlefield, you may pay {U}{R} and sacrifice it. If you do, Thunderspire Knoll deals 2 damage divided  as you choose among any number of target creatures or players and you draw a card.
{T}: Add {U} or {R} to your mana pool.


Mattao19

Lol {Electrolyze}, {Lightning Helix} and {Zealous Persecution}!!

I like that idea a lot!! But they'd have to be way less powerful!


blackychan1

They're less powerful than the actual cards anyways! You pay the same as helix and the WB one, but don't get a land! The electrolyze is probably just as powerful a electrolyze because you get it for 2 CMC, but you don't get a land that turn.

Remillo

Quote from: blackychan1 on July 06, 2014, 06:46:30 PM
They're less powerful than the actual cards anyways! You pay the same as helix and the WB one, but don't get a land! The electrolyze is probably just as powerful a electrolyze because you get it for 2 CMC, but you don't get a land that turn.

I'd be totally fine, most of the time, trading a land drop for a specific spell to be uncounterable at sorcery speed.  It's a really strong mechanic.

LinkCelestrial

I like these. I prefer the "when it enters the battlefield you may pay...and sacrifice it, if you do..." Version for sure. I'm just thinking it's kinda sketchy to put high powered cheap spells into them. Play testing would help that but the other sketchy bit is that there's no reason not to grab all the ones that fit your colour(s). Between fetches, shocks, temples and pains do we really need more rare must have lands? I'm also thinking that if they made it "Land - subtype subtype" it'd be super effective. You can fetch land for the land you need. Or a shock land. Or a {Dreadbore}.

Also the Izzet one sucks. Two damage split vs planeswalker/creature kill and three damage life gain? Or you know, whatever creature you want? No contest.

Remillo

Quote from: LinkCelestrial on July 06, 2014, 07:02:52 PM
I like these. I prefer the "when it enters the battlefield you may pay...and sacrifice it, if you do..." Version for sure. I'm just thinking it's kinda sketchy to put high powered cheap spells into them. Play testing would help that but the other sketchy bit is that there's no reason not to grab all the ones that fit your colour(s). Between fetches, shocks, temples and pains do we really need more rare must have lands? I'm also thinking that if they made it "Land - subtype subtype" it'd be super effective. You can fetch land for the land you need. Or a shock land. Or a {Dreadbore}.

Also the Izzet one sucks. Two damage split vs planeswalker/creature kill and three damage life gain? Or you know, whatever creature you want? No contest.

There is no way we're ever putting land types on these.  It'd be stupidly powerful.

As for the Izzet one; You've clearly never played with {Electrolyze}.  It's one of the best pure Tempo cards ever printed (along with Remand).  You zap two dorks, a dork and the player or an x/2 AND you draw a card.  For 3 mana.

LinkCelestrial

Quote from: Remillo on July 06, 2014, 07:13:33 PM
Quote from: LinkCelestrial on July 06, 2014, 07:02:52 PM
I like these. I prefer the "when it enters the battlefield you may pay...and sacrifice it, if you do..." Version for sure. I'm just thinking it's kinda sketchy to put high powered cheap spells into them. Play testing would help that but the other sketchy bit is that there's no reason not to grab all the ones that fit your colour(s). Between fetches, shocks, temples and pains do we really need more rare must have lands? I'm also thinking that if they made it "Land - subtype subtype" it'd be super effective. You can fetch land for the land you need. Or a shock land. Or a {Dreadbore}.

Also the Izzet one sucks. Two damage split vs planeswalker/creature kill and three damage life gain? Or you know, whatever creature you want? No contest.

There is no way we're ever putting land types on these.  It'd be stupidly powerful.

As for the Izzet one; You've clearly never played with {Electrolyze}.  It's one of the best pure Tempo cards ever printed (along with Remand).  You zap two dorks, a dork and the player or an x/2 AND you draw a card.  For 3 mana.

It'd be stupidly powerful but it'd be so sick to be on the right side of. Then again I wouldn't like to play against it. I missed the card draw part, which actually completely redeems it. 

The1337Magician

Last two duals:



Mysterious Shores
Land

Mysterious Shores enters the battlefield tapped.
When Mysterious shores enters the battlefield, you may pay {G}{U} and sacrifice it. If you do, target creature becomes a copy of another non legendary creature on the battlefield until end of turn.
{T}: Add {G} or {U} to your mana pool.


Pulsating Bog
Land

Pulsating Bog enters the battlefield tapped.
When Pulsating Bog enters the battlefield, you may pay {B}{G} and sacrifice it. If you do, destroy target non-Land permanent and all permanents with the same name as that permanent.
{T}: Add {B} or {G} to your mana pool.

Ekann1

Quote from: The1337Magician on July 06, 2014, 08:49:57 PM
Pulsating Bog
Land

Pulsating Bog enters the battlefield tapped.
When Pulsating Bog enters the battlefield, you may pay {B}{G} and sacrifice it. If you do, destroy target non-Land permanent and all permanents with the same name as that permanent.
{T}: Add {B} or {G} to your mana pool.
Overpowered much??

The1337Magician

Let's see...
WU Slightly edited {Exile}
UB {Glimpse the Unthinkable}
BR {Dreadbore}
RG {Destructive Revelry}
GW {Eladamri's Call}
WB {Zealous Persecution}
RW {Lightning Helix}
UR {Electrolyze}
GU {Cytoshape}
BG {Maelstrom Pulse}
(You'd be surprised at the lack of average WU Instant/Sorceries)
How lovely.

DimirOverlord1300

The U/G and R/G seem to be worse than the others

LinkCelestrial

Quote from: The1337Magician on July 06, 2014, 09:07:46 PM
Let's see...
WU Slightly edited {Exile}
UB {Glimpse the Unthinkable}
BR {Dreadbore}
RG {Destructive Revelry}
GW {Eladamri's Call}
WB {Zealous Persecution}
RW {Lightning Helix}
UR {Electrolyze}
GU {Cytoshape}
BG {Maelstrom Pulse}
(You'd be surprised at the lack of average WU Instant/Sorceries)
How lovely.

Most of those a rares. A couple are uncommon. The {R}{G} one is the only one that doesn't seem too good.  And it's still pretty epic. I'm thinking something like,

WU {Disperse} with the permanents controller gaining life equal to the CMC. Or just you gain life.
UB search your library for a card with CMC two and put it in your hand. (I can't remember the shorthand for that)
BR some sort of +X/-X until end of turn. Rakdos feel removal or buff. I'm thinking +2/-2.
RG {Destructive Revelry} I think that's good as is.
GW some sort of token around 3/3. Or life gain equal to creatures you control. Or +1/+1 counter on three creatures.
WB {Zealous Persecution} I like it but it might be a bit much.
RW +2/+0, first strike and/or lifelink.
UR two damage draw discard. Maybe less damage and draw no discard?
GU {Cytoshape} I think this one is epic.
BG {Treasured Find}

Idk just brain storming. Your ideas are epic, they just might be /too/ epic. :P