Undying and necroskitter

Started by Jay4prez, June 06, 2014, 12:14:55 PM

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Jay4prez

Necroskitter mentions to gain control of target creature with -1 -1 counter on it when it reaches the graveyard but so does undying for the controller of the (for ex. Vorapede) but with no +1+1 counters on it. What resolves last? Who gains control of the creature?

DylanW18

Quote from: Jay4prez on June 06, 2014, 12:14:55 PM
{Necroskitter} mentions to gain control of target creature with -1 -1 counter on it when it reaches the graveyard but so does undying for the controller of the (for ex. {Vorapede}) but with no +1+1 counters on it. What resolves last? Who gains control of the creature?

DylanW18

#2
This is funny, because the answer is both players, but it depends on who's turn it is


Because of APNAP (Active player non active player) orders, the Active Player (the player who's turn it is) triggers go on the Stack, then the Non Active Player (the person who's turn it isn't) abilities go on the Stack above the AP's, making the NAP's resolve before the AP's


For example, if it's your turn and you kill {Vorapede}, the Stack will look like this:

Undying
{Necroskittler}s ability


Therefore Undying resolves first, returning it to the battlefield under their control with all Undying triggers working fine


If it's their turn and it dies, you are the Non Active Player, and the Stack looks like this:

{Necroskittler}s ability
Undying


This causes the ability to trigger before Undying resolves, putting it under your control

Jay4prez


DylanW18

Aww, I love you too buddy :) you stay classy

DylanW18

I also see you're new to the forums :) welcome :) feel free to ask Rules here, talk about Magic under Discussion -> Magic, have fun at Fun Stuff, share pack pulls at Pulls and Ponies, or share decks under their proper format :) have fun!

Avodroc13

Can you elaborate on how APNAP effects the stack? I didn't know you/the opponent can choose what goes on the stack first. How is that decided? I thought instants resolve first no matter whose turn it is and split seconds resolve before anything. How do I choose what happens and when?

Remillo

Just a nit-pick, it's solely based on whose turn it is.  Unless multiple triggers are controlled by the same player, a player doesn't actually decide what order things go on the stack.  It's all based on APNAP.

DylanW18

Please start a new thread and I'll answer there :)

Avodroc13

I mean like someone plays a 1/1 and I use {Shock}. I understand I kill it off unless countered or prevented. But when the APNAP was mentioned previously, I got confused.

DylanW18

Quote from: Remillo on June 06, 2014, 12:28:51 PM
Just a nit-pick, it's solely based on whose turn it is.  Unless multiple triggers are controlled by the same player, a player doesn't actually decide what order things go on the stack.  It's all based on APNAP.



Clarifying here, the NAP couldn't decide legally to put it in the AP's favor? I always thought it went to NAP's preferance, and if they wanted it different for some Unknown reason they could? It's always NAP's triggers resolving first, no matter what ?

DylanW18

Quote from: Avodroc13 on June 06, 2014, 12:31:13 PM
I mean like someone plays a 1/1 and I use {Shock}. I understand I kill it off unless countered or prevented. But when the APNAP was mentioned previously, I got confused.



I believe this explanation is right, but I could get nit picked again ;)


APNAP refers to mandatory triggers that appear on the Stack, not casting spells. Casting spells is based off if you have Priority or not, not based off APNAP. For example, in the above situation, the AP and NAP MUST follow the death triggers that followed, and APNAP simply cleaned up the order


Sorry if that's confusing

Remillo

Quote from: DylanW18 on June 06, 2014, 12:32:37 PM
Quote from: Remillo on June 06, 2014, 12:28:51 PM
Just a nit-pick, it's solely based on whose turn it is.  Unless multiple triggers are controlled by the same player, a player doesn't actually decide what order things go on the stack.  It's all based on APNAP.



Clarifying here, the NAP couldn't decide legally to put it in the AP's favor? I always thought it went to NAP's preferance, and if they wanted it different for some Unknown reason they could? It's always NAP's triggers resolving first, no matter what ?

Correct.  It's always APNAP.  You can only order triggers you control.

DylanW18

Quote from: Remillo on June 06, 2014, 12:39:14 PM
Quote from: DylanW18 on June 06, 2014, 12:32:37 PM
Quote from: Remillo on June 06, 2014, 12:28:51 PM
Just a nit-pick, it's solely based on whose turn it is.  Unless multiple triggers are controlled by the same player, a player doesn't actually decide what order things go on the stack.  It's all based on APNAP.



Clarifying here, the NAP couldn't decide legally to put it in the AP's favor? I always thought it went to NAP's preferance, and if they wanted it different for some Unknown reason they could? It's always NAP's triggers resolving first, no matter what ?

Correct.  It's always APNAP.  You can only order triggers you control.


Thanks! Adjusting now

Pleeb

Quote from: DylanW18 on June 06, 2014, 12:32:37 PM
Quote from: Remillo on June 06, 2014, 12:28:51 PM
Just a nit-pick, it's solely based on whose turn it is.  Unless multiple triggers are controlled by the same player, a player doesn't actually decide what order things go on the stack.  It's all based on APNAP.



Clarifying here, the NAP couldn't decide legally to put it in the AP's favor? I always thought it went to NAP's preferance, and if they wanted it different for some Unknown reason they could? It's always NAP's triggers resolving first, no matter what ?

You only get to make decisions for objects you control (baring any external effects). That we have in this case is two triggers being put on the stack at the same time. Skitter and undying. Let's say you control skitter and opponent controls undying. Objects are put on the stack in ap/nap order. The acronym is active player/non active player. In a multiplayer game, it would be turn order starting with the active player.   If it is your turn, skitter is put on the stack, then undying. Undying resolves and skitter loses track of its target and fizzles. If it is your opponents turn, the opposite happens.  The end result is the person whose turn it isn't gets the creature.

If you controlled both skitter and undying, you get to effectively decide if you want the creature to ETB with a 1/1 counter not because you decider what order they go on the stack.