Infect

Started by Kungfupanda828, April 04, 2012, 11:53:30 PM

Previous topic - Next topic

Kungfupanda828


Infect

60 cards, 0 sideboard


8 {Forest}
10 {Plains}
2 {Gruul Turf}

20 lands


2 {Core Prowler}
2 {Rot Wolf}
1 {Phyrexian Swarmlord}
2 {Blightwidow}
1 {Corpse Cur}
3 {Glistener Elf}
2 {Blight Mamba}
2 {Tine Shrike}
2 {Priests of Norn}

17 creatures


1 {Mage Slayer}
1 {Phyrexian Unlife}
1 {Bower Passage}
2 {Choking Fumes}
1 {Decimator Web}
1 {Trepanation Blade}
2 {Pistus Strike}
1 {Executioner's Hood}
2 {Flight Spellbomb}
1 {Journey to Nowhere}
1 {Quest for Renewal}
4 {Invigorate}
1 {Golden Urn}
2 {Oblivion Ring}
1 {Spirit Mantle}
1 {Elspeth, Knight-Errant}

23 other spells


Sideboard

Theskydweller

Well in my experience making an infect deck, I have found that a majority of other spells being buffers was the way to go. Stuff like giant, monstrous, and titanic growth are really nice when a creature gets through. Also Unburial rights helps to get your important infectors back to infecting. But mainly it's always nice to have those buffers in your hand.

Kungfupanda828

I ran titanic and mutagenic, but decided on a place set of  invigorate since I can cast freely by giving the oppenent 3 life

Theskydweller

Yes, I see. That is effective as well. How has that worked for you?

Kungfupanda828

Quite well. Has led to some turn 2 or 3 wins

Theskydweller

Ahh, the magical glee of infect wins!

1337m00nm4n

{Phyrexian hydra}s and {putrefax}es are always fun in infect.