Exalted Auras

Started by cltrn81, April 29, 2014, 05:23:52 PM

Previous topic - Next topic

cltrn81


Exalted Auras

60 cards, 0 sideboard


2 {Hallowed Fountain}
2 {Plains}
2 {Marsh Flats}
1 {Breeding Pool}
2 {Verdant Catacombs}
2 {Misty Rainforest}
2 {Island}
3 {Forest}
3 {Temple Garden}
1 {Horizon Canopy}

20 lands


4 {Kor Spiritdancer}
1 {Rafiq of the Many}
1 {Qasali Pridemage}
3 {Noble Hierarch}
2 {Knight of Glory}
3 {Geist of Saint Traft}
3 {Invisible Stalker}

17 creatures


4 {Gelid Shackles}
4 {Rancor}
2 {Hyena Umbra}
3 {Unflinching Courage}
4 {Daybreak Coronet}
2 {Spider Umbra}
4 {Ethereal Armor}

23 other spells


Sideboard

cltrn81

This deck play tests so good against top notch decks.

I am getting around to uploading all my decks that I am converting to modern.  I only need 1 more coronet and a few uncommons to finish this.

As always I am looking for suggestions and SB suggestions.

Sparkle Ninja

{Rafiq of the many}? Maybe play test it?

cltrn81

Quote from: Sparkle Ninja on April 29, 2014, 07:02:10 PM
{Rafiq of the many}? Maybe play test it?
Ohh yea forgot about that guy.  Will need to splash more blue than just the hierarches tho.....but feasible

DeathlyFoiend

This is weaker than Bogles due to the run of creatures and lack of disruption. Adding a third color seems cloggy.

This deck is trying to be two things at once while not supporting each other well enough. They compliment, but don't highlight themselves.

I would go Bant because of Geist of Saint Traft and cards like Mana Leak/Path. Run more manadorks because Turn 2 is important to cast a turn 3 card in Bant.

If you're going with Hexproof, keep it to two colors. Green and white. It has better forms of early hexproof and the ability to work with auras better than most cards. Since the deck is inconsistent without a mulligan, having only 2 colors keeps it consistent with Horizon Canopy card advantage.

cltrn81

Quote from: DeathlyFoiend on May 01, 2014, 08:20:03 AM
This is weaker than Bogles due to the run of creatures and lack of disruption. Adding a third color seems cloggy.

This deck is trying to be two things at once while not supporting each other well enough. They compliment, but don't highlight themselves.

I would go Bant because of Geist of Saint Traft and cards like Mana Leak/Path. Run more manadorks because Turn 2 is important to cast a turn 3 card in Bant.

If you're going with Hexproof, keep it to two colors. Green and white. It has better forms of early hexproof and the ability to work with auras better than most cards. Since the deck is inconsistent without a mulligan, having only 2 colors keeps it consistent with Horizon Canopy card advantage.
Thanks for the input and incite.  I agree it would be better off with more hexproof.  This is a bit of a mix between Maverick and Auras.  The exalted really gets out of hard very quickly tho......so the trick is I either drop the exalted guys for hexproof guys.....it's a trade off for sure.  I will give your suggestions some thought and see what I come up with.

DeathlyFoiend

Exalted is a mechanic that is good, but shouldn't be what the deck is built around. Splash it in and get advantage of it, but don't rely on it.

Exalted doesn't get out of hand properly and just getting rid of the attacker solves that issue. This is why Bant can be good, though, because it doesn't rely but appreciates it. 

cltrn81

So I took some advice, dropped some exalted guys, added {U}, and added hexproof guys.

Any suggestions on adding or dropping?

ibtrickey

I agree with adding in hexproof. My friend has a selesnya enchantment aura deck I could not beat because of hexproof