Edric Self-mill

Started by mtdewaddict, April 02, 2014, 04:37:05 PM

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mtdewaddict


Edric Self-mill

100 cards, 0 sideboard


19 {Forest}
19 {Island}

38 lands


1 {Consecrated Sphinx}
1 {Laboratory Maniac}
1 {Coiling Oracle}
1 {Hermit Druid}
1 {Mystic Snake}
1 {Splinterfright}
1 {Eternal Witness}
1 {Dawntreader Elk}
1 {Mindshrieker}
1 {Ghoultree}
1 {Drift of Phantasms}
1 {Mirror-Mad Phantasm}
1 {Solemn Simulacrum}
1 {Narcomoeba}
1 {Wonder}
1 {Golgari Grave-Troll}
1 {Edric, Spymaster of Trest}
1 {Kessig Cagebreakers}
1 {Sakura-Tribe Elder}
1 {Genesis}
1 {Jace's Archivist}

21 creatures


1 {Witchbane Orb}
1 {Mwonvuli Acid-Moss}
1 {Pongify}
1 {Ghoulcaller's Bell}
1 {Grasp of Phantoms}
1 {Skyshroud Claim}
1 {Rampant Growth}
1 {Temple Bell}
1 {Life from the Loam}
1 {Jace's Erasure}
1 {Deep Reconnaissance}
1 {Nostalgic Dreams}
1 {Land Grant}
1 {Farseek}
1 {Grizzly Fate}
1 {Cultivate}
1 {Recross the Paths}
1 {Cyclonic Rift}
1 {Traumatize}
1 {Tracker's Instincts}
1 {Rhystic Study}
1 {Geth's Grimoire}
1 {Spitting Image}
1 {Chill of Foreboding}
1 {Kodama's Reach}
1 {Mulch}
1 {Regrowth}
1 {Explosive Vegetation}
1 {Ranger's Path}
1 {Nature's Lore}
1 {Recollect}
1 {Increasing Confusion}
1 {Sol Ring}
1 {Deep Analysis}
1 {Capsize}
1 {Curse of the Swine}
1 {Rapid Hybridization}
1 {Far Wanderings}
1 {Boundless Realms}
1 {Visions of Beyond}
1 {Dream Twist}

41 other spells


Sideboard

Notes:
Basic idea is to clear out the library. Ramp directly helps by removing lands and giving mana for more mill plays. {Laboratory Maniac} or {Kessig Cagebreakers} will win it, and there are a decent number if combos ({Jace's Archivist} + {Geth's Grimoire} and/or {Consecrated Sphinx} for some sick draw).