Dark Depths

Started by Prplprince, January 01, 2014, 05:13:29 PM

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Aladormax

Also checked, and  {Vampiric Tutor} is a thing that could help, as well.

Falcon182

Quote from: Aladormax on January 02, 2014, 09:24:02 PM
Also checked, and  {Vampiric Tutor} is a thing that could help, as well.

Not legal in legacy I don't think.

Prplprince

Quote from: Aladormax on January 02, 2014, 09:12:31 PM
You should have a little anti  {Stifle} tech in there. This is a known combo and people do play stifle for other reasons... Fetch kills and the like. Also I see {path to exile} is an insta win against you, as well as a lot of land destruction. I also agree with the {thespian's stage} option as it gives you 4 more combo pieces to play with. Since the deck is tuned to win turn 3 anyway it seems good to include. Also, beware of  {Rishadan Port} permanently tapping stages and things.

TL dr, the deck seems fragile in my meta, but also seems far more fun to play.

This is my first attempt at legacy. I've wanted to use dark depths in a legal deck for so long and after seeing a few legacy decks try for a turn one win I wanted to see if I could do that with dark depths

ihasfrozen

I think dark depths is too fragile to be run by itself, but it fits nicely as a win-con for decks that run {Knight of the Reliquary}, as well as lands.dec

Aladormax

Quote from: Prplprince on January 03, 2014, 12:25:28 AM
Quote from: Aladormax on January 02, 2014, 09:12:31 PM
You should have a little anti  {Stifle} tech in there. This is a known combo and people do play stifle for other reasons... Fetch kills and the like. Also I see {path to exile} is an insta win against you, as well as a lot of land destruction. I also agree with the {thespian's stage} option as it gives you 4 more combo pieces to play with. Since the deck is tuned to win turn 3 anyway it seems good to include. Also, beware of  {Rishadan Port} permanently tapping stages and things.

TL dr, the deck seems fragile in my meta, but also seems far more fun to play.

This is my first attempt at legacy. I've wanted to use dark depths in a legal deck for so long and after seeing a few legacy decks try for a turn one win I wanted to see if I could do that with dark depths

I definitely don't mean to be harsh. I just made a similar mistake when I got into legacy, and want to make sure you don't do the same thing.

Prplprince

Quote from: Aladormax on January 03, 2014, 02:46:28 PM
Quote from: Prplprince on January 03, 2014, 12:25:28 AM
Quote from: Aladormax on January 02, 2014, 09:12:31 PM
You should have a little anti  {Stifle} tech in there. This is a known combo and people do play stifle for other reasons... Fetch kills and the like. Also I see {path to exile} is an insta win against you, as well as a lot of land destruction. I also agree with the {thespian's stage} option as it gives you 4 more combo pieces to play with. Since the deck is tuned to win turn 3 anyway it seems good to include. Also, beware of  {Rishadan Port} permanently tapping stages and things.

TL dr, the deck seems fragile in my meta, but also seems far more fun to play.

This is my first attempt at legacy. I've wanted to use dark depths in a legal deck for so long and after seeing a few legacy decks try for a turn one win I wanted to see if I could do that with dark depths

I definitely don't mean to be harsh. I just made a similar mistake when I got into legacy, and want to make sure you don't do the same thing.

Oh no offense taken. When it comes I magic I still don't know everything. I started when M13 came out so I still have lots to learn for legacy and even modern

Aladormax

I would suggest trying modern before legacy than. It is cheaper,  has easier to find staples, and there is no reserve list for any cards. The combo decks are less degenerate than the OTK standard of legacy, and it has a less steep learning curve because of that.