Laboratory Maniac

Started by Spencer Addington, December 29, 2013, 01:04:28 PM

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Spencer Addington


abstractApathist

Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.

Spencer Addington

Quote from: abstractApathist on January 14, 2014, 11:12:02 PM
Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.
She helps me put the extra turns out faster.

Spencer Addington

I see your point. I'll probably take her out.

abstractApathist

Quote from: Spencer Addington on January 14, 2014, 11:15:25 PM
Quote from: abstractApathist on January 14, 2014, 11:12:02 PM
Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.
She helps me put the extra turns out faster.
Wow, did I miss the point or what? Sorry about that... Since she lets you combo off turn 4, running her speeds up the deck significantly. 2 or 3 sounds about right since it means you'll see her 1/3 or 1/2 games respectively.

abstractApathist

Quote from: Spencer Addington on January 14, 2014, 11:24:48 PM
I see your point. I'll probably take her out.
No, you were right. She lets you win on turn 4