You choose the game

Started by Ieatfood7, December 27, 2013, 10:11:54 AM

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Ieatfood7

Any format.

Any level of competitiveness.

You choose whether you win the dice roll or not.

I have a lot of decks to test and am eager for a variety of setups.

Kaworu, the Fifth Child

Competitive modern OK?
I want to win the roll (lol, that's how I interpreted that)

Kaworu, the Fifth Child


Kaworu, the Fifth Child


Ieatfood7

Works for me. Sorry for the delay.

Draw. Island. {syrum visions}. Scry one to bottom and leave the other on top. Pass.

20/7

Kaworu, the Fifth Child

Untap draw
Mountain
Pass turn
20/6

Ieatfood7

Untap. Draw. Island. {slight of hand}. Pass.

20/7

Kaworu, the Fifth Child

Untap draw
Mountain tap out for Ball Lightning (How do I Link cards?) attack you for 6. Response?

Ieatfood7

No response.

And you can link cards by using the } { brackets around the name. It will even correct for minor misspellings of card names.

Ieatfood7

As you are tapped out, should I assume you pass the turn?

Kaworu, the Fifth Child

Thanks :)
Pass turn
20/5
{Ball Lightning} dies

Ieatfood7

It didn't show my brackets. {

{}

Ieatfood7

But you figured it out. :)

Draw. Island. {howling mine} so remember to draw your extra cards. :).

Pass. 14/6. One island untapped.

Kaworu, the Fifth Child

Quote from: Ieatfood7 on December 27, 2013, 11:30:47 AM
But you figured it out. :)

Draw. Island. {howling mine} so remember to draw your extra cards. :).

Pass. 14/6. One island untapped.
Untap draw draw again
2 {Lightning Bolt} and a {Magma Jet} in you, you take 8
Scry 2
Ship one to the bottom
Pass
20/3

Kaworu, the Fifth Child

Quote from: Taysby on December 27, 2013, 11:37:07 AM
That deck is not casual!  That is a janky competitive deck!  Unless of course your opponent has a proper sideboard, which I don't...
What? I said competitive ;)