Esper Control

Started by Skullguy725, December 15, 2013, 09:53:24 AM

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Skullguy725


Esper Control

75 cards, 15 sideboard


4 {Island}
2 {Godless Shrine}
3 {Hallowed Fountain}
1 {Temple of Silence}
2 {Azorius Guildgate}
3 {Temple of Deceit}
2 {Swamp}
4 {Plains}
3 {Watery Grave}

24 lands


2 {Omenspeaker}
1 {Ætherling}
3 {Soldier of the Pantheon}

6 creatures


4 {Detention Sphere}
2 {Dissolve}
2 {Render Silent}
3 {Supreme Verdict}
2 {Psychic Strike}
2 {Ashiok, Nightmare Weaver}
2 {Jace, Architect of Thought}
2 {Sphinx's Revelation}
3 {Far // Away}
4 {Azorius Charm}
2 {Hero's Downfall}
2 {Syncopate}

30 other spells


Sideboard

2 {Glare of Heresy}
2 {Judge's Familiar}
2 {Dark Betrayal}
2 {Mind Grind}
2 {Shattering Blow}
1 {Omenspeaker}
2 {Pacifism}
2 {Doom Blade}

15 sideboard cards



Notes:
This decklist is similar to one that I ran at FNM a week ago, and I did pretty badly. Any ideas?

SoshiGanrou

#1
Esper control needs 26-27 lands staple. It is imperative that you don't miss a land drop. Drop the syncopate and those can be lands. You basics should be only islands and plains because you are heavily leaned more toward those colors. Drop ashiok and make those your other 2 AoT. Render silent can be the other 2 dissolves, psychic strike can drop and exonerate the 3rd hero's downfall and the 27th land. 4 verdicts are staple. Most of esper a bombs will be elspeth. Ætherling and Blood baron. Drop the soldier and omenspeaker to help make room and 3 sphinx atleast. Divination as a 2 to help dig when you don't have the sphinx or a jace. Shock lands at 4 ofs. Getting the colors are super important. Sorry if it sounds mean. Not trying to, just I love esper control. Lol