Choose your game!

Started by Ieatfood7, December 14, 2013, 06:41:01 PM

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Ieatfood7

Draw. Island. {syrum visions}. Draw one scry two. Ship one of the scry to the bottom. Pass.

20/7

Vindog

Plains into  {Student of Warfare} and level up once
20/5

Ieatfood7


Vindog

Draw play  {Cavern of Souls} naming knight and tapp out to play  {Knight Exemplar} and swing for 1

Ieatfood7

Take the one. Draw. Island. {jace beleran}. +2 on jace (we each draw a card). Pass.

19/7

Vindog

You take 2 I forgot about the buff from exemplar
Ill play  {Knight of the White Orchid}
Search then play plains and ill level my student 3 times and swing with student

Ieatfood7

Ahh yeah. I'm at 18. And I assume you attacked me and not jace, correct?

Also, I have three lands, and at the start of your turn you already had three lands. Knight of the white orchard only triggers if I have more lands than you, right?  If that changes your play, let me know.

Also, please indicate when you use your cavern of souls to make a creature uncounterable. If you don't say so (or say you are tapping out) I will proceed with the assumption that it is counter able.

Ieatfood7

Let me know if my above comment changes your play. I'm ready to take my turn but it depends on your response.

Vindog

Only thing it changes is I use the cavern and 3 plains for  {Hero of Bladehold} and do the attack for 2 and pass
20

Ieatfood7

At start of turn you had three lands. I assume you play a fourth from your hand.

Draw. Play island. +2 jace (7) so we both draw. Pass.

Discard island.

16/7

Vindog

Ill play a plains
{Oblivion Ring} your jace and play a  {Leonin Skyhunter} tapping plains and cavern (can't be countered
And I'll swing for 12 with student and hero and his tokens

Ieatfood7

In response to your oblivion ring, I cast {cryptic comand} to counter the spell and to tap all your creatures. Does that change your play of the sky hunter?

Vindog

No changes in play your turn

Ieatfood7

Ok. Draw. Island +2 jace so we both draw. Cast {time warp}. Pass.

16/6

Extra turn.

Draw. +2 jace (11) (draw). Cast another {time warp}. Pass. Discard {ulamog, the infinite gyre}.  Shuffle my graveyard into my library.

16/7.

Extra turn

Draw. +2 jace (13). Cast {syrum visions}. Draw. Scry two and return them. Play island. Play {time warp}. Pass.

16/7.

Extra turn.

Draw. Jace +2 (15). Draw. Exile {simian spirit guide} for one mana. Tap out to play {howling mine} and { time warp}. Pass

16/6

Extra turn.

Draw. Draw. +2 (17). Draw. Island. {kami of the crecent moon}. {time warp}  Pass.

16/6

Extra turn.

Draw draw draw. +2 (19) draw. Island. {syrum visions}. Draw. Scry two and return. {temporal mastery} which is then exiled. Pass. Discard {island}. 16/6.

Extra turn. Draw draw draw. -10 jace to mill you for 20 (9). Island. {howling mine}. {slight of hand}. {walk the eons}. Pass. 16/7

Extra turn.

Show walk the eons, temporal mastery, and two cryptic commands in hand. GG? Or you want me to keep going?

Vindog

No you won but that looks like an insane combo deck can you post or pm me the list?