Oloro EDH 4.0

Started by DylanW18, December 10, 2013, 11:04:14 AM

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DylanW18

Quote from: DirtyMustachio on December 12, 2013, 03:05:16 PM
Quote from: DylanW18 on December 12, 2013, 08:38:38 AM
I preferred doing {Swords to Plowshares} because I don't care about opponent life totals lol but {Path to Exile} lets them ramp, and after play testing, that can really hurt me

Play both?

I'm not sure what to take out if I do

Gorzo

#16
Looks pretty dang solid. How does it do on card draw and keeping it's hand full? {Well of Lost Dreams} is phenomenal in a lifegain deck, and with Oloro it lets you turn that 2 life/upkeep into 2 cards for just 2 mana. Very worth it.

{Basilisk Collar} is another great card for you - turn your huge creatures into game-ending powerhouses, or turn your utility creatures into Deathtouch threats that discourage attacks against a you. Or if you get lucky, put it on {Serra Avatar} for a real fun time ;) maybe add a {Celestial Mantle} to her too for laughs!

I see you have essentially no basic lands - do you have an answer for jerks like me who use {Blood Moon}?

Speaking of no basic lands, how are you at consistently getting triple of a given color quickly? I ask because {Neceopotence} is quite possibly the most overpowered card in a lifegain deck's arsenal if you can handle the {B}{B}{B}. {True Conviction} is a super powerful card in a creature-heavy deck like yours, especially one that loves lifegain, but again, that {W}{W}{W} can be annoying depending on your mana base.

DylanW18

Quote from: Gorzo on December 12, 2013, 04:23:00 PM
Looks pretty dang solid. How does it do on card draw and keeping it's hand full? {Well of Lost Dreams} is phenomenal in a lifegain deck, and with Oloro it lets you turn that 2 life/upkeep into 2 cards for just 2 mana. Very worth it.

I see you have essentially no basic lands - do you have an answer for jerks like me who use {Blood Moon}?

Speaking of no basic lands, how are you at consistently getting triple of a given color quickly? I ask because {Neceopotence} is quite possibly the most overpowered card in a lifegain deck's arsenal if you can handle the {B}{B}{B}. {True Conviction} is a super powerful card in a creature-heavy deck like yours, especially one that loves lifegain, but again, that {W}{W}{W} can be annoying depending on your mana base.

The lands like {Fetid Heath} help tons, but it's things like {Rogue's Passage} that messes me up because they don't work with those. Although Rogue's passage can be an auto kill with {Serra Avatar}. I think I'll take out {Vault of the Archangel} though, as most of my stuff with have one or both of those abilities anyways, and I never really activate it. So I'll switch that for a basic.

{Blood Moon}. I have no idea how to even handle that. Simply due to that card I think I'll take out the Cycle lands for basics, and perhaps add something like {Vindicate}?

As for the hand, it just depends. I'll have games where I'm top decking and drawing two or more a turn, but dumping those out, or games where I'll be dropping my high drops over and over, keeping my hand high <- not that good. But as for the first scenario, I have lots of triggers for lifegain, and when Oloro is out? My hand is drawing 5 a turn, and playing them all every turn. (Not to mention extra turn shenanigans with the Chronologist lol)

Any cards you feel are subpar Gorzo?

{Azorius Charm} -> {Chromatic Lantern} I think is a good choice

{Daxos of Meletis} + {Augury Adept} -> {Vampire Nighthawk} + {Transcendent Master} is one I'm questioning. The Vamp I'm definitely considering. And I really love the Master. A lot. In my mind I'm like, yeah it'll get {Path to Exile}d probably every time, but then I think, "Hmm... I'm not investing much to draw out a kill spell from an opponent". Which makes me think it's worth it. Even though the Adept can draw an extra card and gain me life, I just never really saw it happen. Chump blockers almost every time.


Also, I think {Soldier of the Pantheon} is super good, as it can chump block multi color commanders. But I really like {Student of Warfare}. Which is better?

Is {Geist of Saint Traft} good in EDH when he isn't the commander?

I need to find room for {Path to Exile} too. And possibly {Oblivion Ring}? But I'm worried about enchantment removal.

Cards I wanna find room for-

{Vindicate}
{Path to Exile}
Maybe GoST

DylanW18

Also, I playtested {True Conviction}. Didn't do much honestly


Now, {Necropetence} is something that interests me. I know it lets me draw 2 a turn, but it nulls {Whip of Erebos}' ability.


Also, I am eventually getting a JtMS. But I'll figure that out when I get there lol

DylanW18

Also, {Drogskol Reaver} and Erebos along with Oloro always keep my hand full Gorzo ;)

Gorzo

#20
Vindicate us ALWAYS a good choice ;)

I'd agree with Chromatic Lantern. Sure, it's cmc is 1 more than a charm, in a 3 color deck, the mana fixing from it is so nice to have. Especially in an esper deck that has no green to ramp/fix mana.

I've honestly never tried {Transendant Master} but he looks fun. It's true, he'll probably get removed most of the time as you level him up (just like Lighthouse Chronologist does) but when he sticks, he'll stick hard.

Vampire Nighthawk is always going to be a top defensive choice. If your deck needs a defender, yes, find room for him! But as strange as it is to say, if you don't need the defense, and you have ways to get attackers through, drawing a card for attacking with the Augur might be more beneficial. It depends on the flow of your deck with that one, which I couldn't tell you (as I haven't ever played it ;))

Same thing with {Soldier of the Pantheon} (pretty purely defensive in a non-voltron EDH setting) vs {Student of Warfare} (a much more aggressive creature)

O-Ring is definitely good. Of all the permanent hate in EDH, Enchantment hate is probably the least common. And depending on what you exile with it, odds are only one player is going to have a reason to destroy it, so the others in the game will leave it alone. But to be honest, if money isn't an object, go with {Detention Spere}! It's the same thing, same amount of mana, but gives you the off-chance to exile multiple of the same card (if two or more players have the same creature in play) or a buttload of tokens. Just in case!

As for Geist, sure he's good, but mostly because he's hexproof. To make a 2/2 with an attack-trigger ability good in EDH, however, he needs buffs. So if your deck has lots of buffs and auras and equipment, he's awesome! If not, he's lackluster.