Game mode idea

Started by Destore117, December 04, 2013, 10:51:59 PM

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Destore117

Basically there are no land cards and instead the mana cost of cards is equal to the number of your turns that have passed. (Heavy mill (like until they reveal a land or top 8 cards) is not allowed) and libraries would be cut down to around 30 cards. And players may Only have 2 copies of each card.
Players start with 5 cards instead of 7.
Life starts at 25.
It'd be an extremely fast paced game promoting super control and aggro decks.

If this is already a game mode or another is closely related. I wasn't aware. But I think this idea would be quite fun.

Agrus Kos, Enforcer of Truth

I might have to try this...

Ertai

A game where {Emakrul, the Aeons Torn} would be terrible.

Ertai

For some reason I thought it cost 1 to cast. Nvm.

Mattao19

Quote from: Ertai on December 05, 2013, 12:42:25 AM
For some reason I thought it cost 1 to cast. Nvm.

It's be T4 until you could play sneak attack

Ertai

I was confusing the mana cost for the ability cost.

That brings up a question.

Without mana, how are abilities played? Say for example, {Sneak Attack}. How can that be used? Just as much and many times as you want since it would be the 4th turn before it's played.

Mattao19

I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P

Spencer Addington

Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
That's very clever. What about cards like {crypt ghast}?

Ertai

Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P

{Fireball}. Trololol

InfinitiveDivinity

Thai variant renders a lot of cards unusable.

Destore117

Like I said. Still needs work. But this was an idea.