Post Ban Modern Eggs

Started by Agrus Kos, Enforcer of Truth, November 21, 2013, 07:30:01 PM

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Agrus Kos, Enforcer of Truth

So I was working on my Selesnya Hexproof for Modern but the price tag has made it so I can't finish it right now. I always admired eggs and I think playing it (because of its difficultly to pilot) would make me a better player. Here is my question: with the ban of {Second Sunrise} in Modern is Eggs still playable? And if so, card suggestions?

Mlerner12

👍👌
I'd recommend looking at Taysby's and my decks to get the basics.

Agrus Kos, Enforcer of Truth

#2
Quote from: Mlerner12 on November 21, 2013, 07:32:11 PM
👍👌
I'd recommend looking at Taysby's and my decks to get the basics.
How did I know you would post...

Also: I looked at your deck...{Grapeshot}, really? Do you hate everyone?

Mlerner12

Quote from: Agrus Kos, Enforcer of Truth on November 21, 2013, 07:35:46 PM
Quote from: Mlerner12 on November 21, 2013, 07:32:11 PM
👍👌
I'd recommend looking at Taysby's and my decks to get the basics.
Do you hate everyone?
Doesn't every Eggs player?

Oh. And it's {Rapeshot}.

Lyriczulu

The decklist is pretty similar I think, except you have to use {Open the Vaults} in addition to {Faith's Reward}. I think most decks use 1-2 {Mox Opal} and {Noxious Revival} as well.

Mlerner12

Quote from: Lyriczulu on November 21, 2013, 07:44:39 PM
The decklist is pretty similar I think, except you have to use {Open the Vaults} in addition to {Faith's Reward}. I think most decks use 1-2 {Mox Opal} and {Noxious Revival} as well.
I vote no to this. The opal because it's ONE MANA ONCE A TURN, and the Revival because it's best w/ splashing green, which I would not do!

Lyriczulu

Quote from: Mlerner12 on November 21, 2013, 07:48:19 PM
Quote from: Lyriczulu on November 21, 2013, 07:44:39 PM
The decklist is pretty similar I think, except you have to use {Open the Vaults} in addition to {Faith's Reward}. I think most decks use 1-2 {Mox Opal} and {Noxious Revival} as well.
I vote no to this. The opal because it's ONE MANA ONCE A TURN, and the Revival because it's best w/ splashing green, which I would not do!

Well, on the turn you're going off you sac {Mox Opal} after tapping it to {Krark-Clan Ironworks} then bring it back with everything else and do it again. I mean, yeah, without a sac outlet it's not good. But having a good sac outlet makes sure you get everything to come back. Additionally, {Noxious Revival} can be paid with 2 life so there's no need to splash green, especially since you can also use mana from any of your mana artifacts to make green if you don't want to/can't pay life.

Agrus Kos, Enforcer of Truth

Quote from: Taysby on November 21, 2013, 08:10:22 PM
No.  You use {semblance anvil}. No need to sac anything, and it costs cheaper.  It turns {open the vaults} into {faith's reward}.  That's the best play.

Eggs will never consistently take first with the ban of {second sunrise} and all the grave yard hate.  However, with a complete deck (I never completed mine.  Fetches are too expensive) you can win most of your games.  If you want the bare bones of the deck, (no lotus blooms or fetches) I'll sell you mine.
I'm not going to use fetches either. I am going to try to get away with Shocklands, {Ghost Quarter}, a few basics and either fastlands or taplands.

Agrus Kos, Enforcer of Truth

That guy only runs 4 fetches, I'm sure I can get away with running none and add them as I get them.

DeathlyFoiend

The thong with Fetchlands are, they are Ghost Quarters 4-8 and are a big part of the combo to gain infinite mana with lands as well while also thinning your deck enough so that your topdecks are not lands. They are very needed in GPs and PTs due to graveyard removal and Slaughter Games being prevalent when Eggs was actually really good. Cut from a land search was one of the best things before an Eggs player went off, so egg players played the most land searchers they could so that each card would not be destroyed. It was also why there were 2 Scalding Tarns and 2 Misty Rainforest instead of 4 of either. You can get away with it at a FNM level, though.

Vileo

I personally don't think Eggs is playable in any modern meta but one: Those kids that sit around and play aggro and think it's "modern". Casual Modern yes, but anything close to competitive and all you see is combo for miles.

Also, there was only one reason why Cifka even played Eggs when he did: because the meta was lined up exactly right for it. Which won't happen again without {Second Sunrise}. Certain (obvious) people may disagree with me, but Eggs is just too slow to even try anymore. I was building it just before it got banned (Already bought 2x Sunrise, some Blooms, all the commons/uncommons) and I got screwed. So don't just think I'm hating on the archetype.

Aside from all my previous point, it's really annoying to go off... If you want a combo deck, I suggest you look elsewhere.

Mlerner12

Quote from: ConanEdo on December 03, 2013, 02:44:17 PM
Turn 5 with no plays is slow in Modern. Thrown in the fact that it's easily disrupted (counterspells, scavenging ooze, Thoughtseize a recursive spell, relic of progenitus) and you have a bad deck.
Usually it's T3 ;)

abstractApathist

Quote from: ConanEdo on December 03, 2013, 02:44:17 PM
Turn 5 with no plays is slow in Modern. Thrown in the fact that it's easily disrupted (counterspells, scavenging ooze, Thoughtseize a recursive spell, relic of progenitus) and you have a bad deck.
This. You need interaction or some kind of board state in every combo deck. Melira-pod runs {Abrupt Decay}s and always has a ton of creatures out, and Splinter Twin and Scapeshift both are full of counter/burn. Living End mainboards {Beast Within}, even though it can go off on turn 3.

abstractApathist

Quote from: Taysby on December 03, 2013, 04:58:26 PM
It's turn 5 at the latest.  Normally it's sooner than that.

And you are main boarding 2 {silence} so you should deprive them of a turn.  I agree that eggs isn't a teir one, win all of your games deck.  All I'm saying is it can win enough at fnm to make people hate your guts, and every now and then get a prize pack.
I agree that it is an FNM-level deck. {Silence} helps, but not much against UWR or tempo twin.

Agrus Kos, Enforcer of Truth

Okay, so I got my deck together today and I have been watching deck footage and playtesting the last 4 hours, on top of the research I have been doing in the past few weeks. I think I have enough experience to now comment on the deck but don't think too much of what I have to say. First of all, I am using a pretty normal decklist but I don't have fetches and I am not using {Semblance Anvil}s (I think it slowed the deck down and of course it takes one of your 8 crucial spells out of the deck). I think the deck is doing okay, but will never be the same as before the {Second Sunrise} ban. {Open the Vaults} doesn't return lands, which is a HUGE downside on top of the high cost which REALLY takes away from the consistency, you get less deck thinning and of course your mana slows down. That being said I am pretty consistently comboing off on turn 5 or 6. It's still really good but I don't think its tier one (or maybe even tier 2) any more. I am just using the deck to make me a better player because the deck makes me think, but also because it is really interesting.