Monsters of Shadow

Started by Birdbrain, November 06, 2013, 04:07:56 PM

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Birdbrain


Monsters of Shadow

60 cards, 0 sideboard


1 {Plains}
4 {Temple of Silence}
3 {Isolated Chapel}
4 {Godless Shrine}
4 {Marsh Flats}
7 {Swamp}

23 lands


4 {Infectious Host}
4 {Belfry Spirit}
4 {Surging Sentinels}
3 {Reveillark}
3 {Pit Keeper}
4 {Golgari Thug}

22 creatures


4 {Damnation}
4 {Heartless Summoning}
3 {Terror}
4 {Shred Memory}

15 other spells


Sideboard

Notes:
The point of the deck is to put as many creatures in the graveyard as possible, than do something with that...haven't figured it out yet

Lyriczulu

You could use cards like {Wreath of Geists} to buff a creature for the win or use a creature like {Boneyard Wurm} or {Splinterfright}.

abstractApathist

Yeah... All of these creatures seem slow, and {Heartless Summoning} is a one-sided board-sweeper against you except for the one creature that is useful when dead, {Reveillark}.

Mattao19

{Immortal Servitude}

Also Scry lands have NO PLACE in Modern you have access to way better duals!

abstractApathist

Why run {Terror}? It may be a classic, but either a {Doom Blade} or {Go for Throat} is strictly better, nevermind {Dismember}.

Mattao19

Quote from: ConanEdo on November 06, 2013, 10:00:52 PM
Quote from: Mattao19 on November 06, 2013, 08:28:01 PM
{Immortal Servitude}

Also Scry lands have NO PLACE in Modern you have access to way better duals!
This, {{Fetid Heath}} and other filters over temples every time.

Exactly Modern has no room for slightly better guildgates

Birdbrain

Quote from: abstractApathist on November 06, 2013, 09:47:38 PM
Why run {Terror}? It may be a classic, but either a {Doom Blade} or {Go for Throat} is strictly better, nevermind {Dismember}.
i kinda rushed it with the last cards