U/G Maze's Fog

Started by Pete, October 06, 2013, 02:34:37 PM

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Pete


U/G Maze's Fog

62 cards, 2 sideboard


4 {Island}
3 {Forest}
3 {Breeding Pool}
3 {Maze's End}
2 {Temple of Mystery}
1 {Dimir Guildgate}
1 {Izzet Guildgate}
1 {Simic Guildgate}
1 {Selesnya Guildgate}
1 {Golgari Guildgate}
1 {Orzhov Guildgate}
1 {Boros Guildgate}
1 {Azorius Guildgate}
1 {Rakdos Guildgate}
1 {Gruul Guildgate}

25 lands


2 {Ætherling}
3 {Prophet of Kruphix}
4 {Sylvan Caryatid}

9 creatures


3 {Advent of the Wurm}
4 {Fog}
2 {Druid's Deliverance}
4 {Defend the Hearth}
3 {Dissolve}
2 {Syncopate}
3 {Cyclonic Rift}
3 {Urban Evolution}
2 {Bident of Thassa}

26 other spells


Sideboard

1 {Psychic Spiral}
1 {Elixir of Immortality}

2 sideboard cards



Pete

I don't know whether to use {Advent of the Wurm} or  {Supreme Verdict} main board. Advent helps me draw cards with the Bident and is just a heck of a body, but Verdict is another reset button that could save me from aggro. Thoughts?

abstractApathist

Drop bidents to make verdicts and maze's ends playsets.

Agrus Kos, Enforcer of Truth

I'd recommend dropping the Temples in favor of more guildgates. You can still fetch all the guildgates with {Dragon's Maze} but if you draw one, its one less to fetch and you win a turn earlier. Also maybe cut a {Sylvan Caryatid} for another {Urban Evolution}, it will help you get your lands out quicker and draw through your deck, allowing you to draw more of your fun stuff. Another idea is maybe to use {Elite Arcanist}, he's great with turbo fog, but susceptible to removal.

iTzTowelie404


Pirate John

Maybe give {gatekeeper vine} a try.

Agrus Kos, Enforcer of Truth


Wackaman9001

{Saruli gatekeeper} and {crackling perimeter} are gppd additions

Lyriczulu

Maybe up the gate count to 2 each? If any of them go to the graveyard you lose your wincon.