Question on FNM deck

Started by rarehuntertay, October 02, 2013, 08:04:53 AM

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rarehuntertay

This week I will be running red. I am in a dilemma over my land base. I will be running 22 lands. Should I run all mountains or have two be  {Mutavault}? I will also be running 4  {Boros Reckoner}.

Remillo

I've been running mono-colored decks since M14 came out.  I've been running 20-21 basics and 2 Mutavault to some good success, but that's only because I only own two Vaults.  I'd probably run three if I could.  It's just great to have extra pressure, even if your opponent wipes the board.

DylanW18

It can cause issue. It could potentially ruin a T3 Reckoner or T2 Ash Zealot. I'd say run 2. Run 3 or more, you'll hit them consistently and slow your deck

Silent1236

Quote from: DylanW18 on October 02, 2013, 10:00:52 AM
It can cause issue. It could potentially ruin a T3 Reckoner or T2 Ash Zealot. I'd say run 2. Run 3 or more, you'll hit them consistently and slow your deck

^^^ This

Thetrufflehunter

#4
Just thought of something.
T1 mountain {rakdos cackler}
T2 mountain {ash zealot} swing with cackler
T3 mountain {boros reckoner} swing with zealot and cackler
T4 {fanatic of Mogis}, drops em to 7, swing with board, game.

Dmreiss

Quote from: Thetrufflehunter on October 02, 2013, 01:50:47 PM
Just thought of something.
T1 mountain {rakdos cackler}
T2 mountain {ash zealot} swing with cackler
T3 mountain {boros reckoner} swing with zealot and cackler
T4 {fanatic of Mogis}, drops em to 7, swing with board, game.

{Ash Zealot} has haste.  You should be swinging with both turn 2.  That way at least one gets through if they have someone to defend with.

Thetrufflehunter

Quote from: Dmreiss on October 02, 2013, 02:19:45 PM
Quote from: Thetrufflehunter on October 02, 2013, 01:50:47 PM
Just thought of something.
T1 mountain {rakdos cackler}
T2 mountain {ash zealot} swing with cackler
T3 mountain {boros reckoner} swing with zealot and cackler
T4 {fanatic of Mogis}, drops em to 7, swing with board, game.

{Ash Zealot} has haste.  You should be swinging with both turn 2.  That way at least one gets through if they have someone to defend with.
Didnt realize that. Punching 22 by turn 4 is fine by me :)

Bozo_Law


gtfotis

I have 3 if you need them, one is shiny! ;)