Standard game -testing WB combo

Started by Ieatfood7, September 30, 2013, 11:01:07 PM

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Boomer17


Ieatfood7

Ok. Now play {gift on immortality} on the drainpipe vermin. Resolves? 

Boomer17


Ieatfood7


Boomer17

Draw I hate missing these land drops killing me
Pass
20/6

Ieatfood7

Draw. Play swamp. End of my turn, right befor end of turn triggers, sacrifice the rat tot  he aristocrat. Pay B to the rat to make you discard one card. Aristocrat gains pro white so the pacifism falls off. Rat comes back into play. Then gift of immortality reataches. Pass turn.

Boomer17

Ya I don't think I stand a chance that was a cool combo I discard {bluster squall }

Boomer17

Draw no land again tap island play {judges familer}
Pass 20/4

Ieatfood7

Hey. I gtg. I concede on the other game...I don't have any ways to deal with your board. You helped me see how weak I am to fliers. Thanks!

Boomer17

I only have three in that deck do u have any removal?? I just changed a few things in it to added that dying wish make people think kill take bunch of damage and he gains life.
hope they sac to tap it then play burst of strength add a counter untap it and attack. No way I win this game I concede this one GG ill +1 you

Ieatfood7

My only removal is discard and three orzhov charms. I need more, at least a fourth charm. The deck needs to be right to pull of its combo though. I think its too gimicky, but I'm gonna trust it a while first. Thanks!