Standard game -testing WB combo

Started by Ieatfood7, September 30, 2013, 11:01:07 PM

Previous topic - Next topic

Ieatfood7

You can play or draw, your pick.

To save time, I keep opening hand.

Mattao19


Ieatfood7

Let's say I rolled a 1. ;). I want to test on the play and the draw so I don't care. Go ahead when your ready.

Boomer17

Draw keep
Play {overgrown tomb} tapped
20/6

Ieatfood7

Draw. Play swamp. Play drainpipe vermin. Pass
20/6

Boomer17

Oops playing u twice mind if I change decks in this game

Ieatfood7

Lol. Sure. You want to start over? Or you can just take your turn(a) to catch up here.

Boomer17


Ieatfood7

I'll just keep the same hand and action. Draw, play swamp, play {drainpipe vermin}. Pass

20/6

Boomer17

K draw play plains
Tap out for {omenspeaker}
Scry 2 put one on bottom
Pass
20/6

Ieatfood7

Draw. Play plains. Play { cartel aristocrat}. Pass

20/5

Boomer17

Draw play {pacifism} on cartel aristocrat
Pass
20/6

Ieatfood7

Draw. Play swamp. Play {read the bones}. Scry 2 on bottom draw 2. Pass

18/6

Boomer17

K draw play island
Everything untapped
Pass
20/6

Ieatfood7