America Aura

Started by SoshiGanrou, September 28, 2013, 05:10:38 PM

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SoshiGanrou


America Aura

63 cards, 3 sideboard


4 {Mountain}
4 {Plains}
4 {Island}
3 {Hallowed Fountain}
4 {Sacred Foundry}
3 {Steam Vents}

22 lands


4 {Hopeful Eidolon}
3 {Observant Alseid}
2 {Nimbus Naiad}
4 {Battlewise Hoplite}
4 {Favored Hoplite}

17 creatures


2 {Gods Willing}
3 {Boros Charm}
4 {Ethereal Armor}
4 {Ordeal of Purphoros}
4 {Aqueous Form}
4 {Madcap Skills}

21 other spells


Sideboard

3 {Chained to the Rocks}

3 sideboard cards



SoshiGanrou


Pirate John

{Chained to the rocks} as your main source of removal.

JordanCirk

Quote from: Pirate John on September 28, 2013, 05:45:23 PM
{Chained to the rocks} as your main source of removal.
{Detention Sphere} too. Maybe 2-3? And I feel  {Sphere of Safety} is insane here

Pirate John

Aggro deck. Detention sphere is borderline slow. Sphere of safety prolongs the game. The deck can't handle that

iTzTowelie404

Quote from: Pirate John on September 28, 2013, 05:45:23 PM
{Chained to the rocks} as your main source of removal.

Yup, chained needs to be here.  Right on curve and contributes to {Ethereal Armor}

SoshiGanrou

I agree with that switch... The more and more I keep looking at this it seems like legion loyalist is out of place... Idk if it fits. Just seeks like it doesn't.

SoshiGanrou


Pirate John

Jace Architect for drawpower perhaps. At the least, he should be sided in against conventional U/W control

TsumeNeko


SoshiGanrou

I might try it with the leader.

SoshiGanrou

Realized it wouldn't be that effective in here. At least to me. Gonna stick with the battle wise hoplite. Thoughts on dragon's mantle?

Pirate John

Fire breathing effect requires one Red mana to pump so you'll still be limited by your land base. Your mana base will be shaky as is so I advise against the mantle