Gift of immortality shouldn't be a thing

Started by Alexzang, etherium envoy, September 27, 2013, 03:51:04 PM

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Arbitratur

Quote from: Moneekahh on September 27, 2013, 05:33:49 PM
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.

I was going to say this exact thing.

Took the words out of my mouth!

Alexzang, etherium envoy

Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.

But you are taking it out of context: with a sac outlet, you respond and sac, the creature dies as a cost(can't be responded to) and aura falls off (can't be responded to) you HAVE  either a) use multiple removal spells, b) exile their grave on their turn, or c) destroy all their sac outlets. A will happen more often than anything else and even then it's still a pain. B has a near 0 chance of happening if they see it coming, because all good instant speed removal is on permanents, which aren't instants. C... Seems next best, problem is he had literally 5 different sac outlets across four card types, two of which were lands. So either you will be hated off for packing that much hate, or this won't happen

Alexzang, etherium envoy

Quote from: Noblellama on September 27, 2013, 09:36:05 PM
Just exile the critter it's on, problem solved!
As I posted above this, they sac in response, and everything from there is state based, so you can't respond immediately

EvACiDe

The thing is that in Theros there's so much enchantment removal.

EDIT: Didn't read page two. Oops lol

Stapuft

Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease

Mlerner12

Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
It didn't exist!

Agrus Kos, Enforcer of Truth

Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
Are you thinking of {Elixir of Immortality}?

Stapuft


Coffee Vampire

Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
I just has to like this hahahaha

DirtyMustachio

Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease

What are you guys talking about? You know
{The gift of elixer of immortality}

Gorzo

Quote from: Alexzang, etherium envoy on September 27, 2013, 10:06:47 PM
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.

But you are taking it out of context: with a sac outlet, you respond and sac, the creature dies as a cost(can't be responded to) and aura falls off (can't be responded to) you HAVE  either a) use multiple removal spells, b) exile their grave on their turn, or c) destroy all their sac outlets. A will happen more often than anything else and even then it's still a pain. B has a near 0 chance of happening if they see it coming, because all good instant speed removal is on permanents, which aren't instants. C... Seems next best, problem is he had literally 5 different sac outlets across four card types, two of which were lands. So either you will be hated off for packing that much hate, or this won't happen

I still don't see the problem. Even with a sac outlet, he's limited to once/turn, thanks to {Gift of Immortality} not returning itself until the end step. And since the creature returns immediately, it leaves it wide open for removal. Just {Terminate} it while it's vulnerable and be done with it. Really hate the card? There's {Nevermore} and stuff for that, too. Sac outlets have you down? {It that Bettays} says "hello, new friends!" Enchantment troubles? Go {Back to Nature}. Or hell, just {Counterspell} it. Or even {Stifle} the trigger.

You're not playing solitaire, you have to meta-game!

Dudecore

#26
I've yet to successfully abuse {Gift of Immotality}, I'm sure like any new enchantment - it makes {Zur the Enchanter} more hateable. But it's been manageable so far. Doesn't seem worse then other flicker strategies. I think the format can handle a weaker {Recurring Nightmare}

Agrus Kos, Enforcer of Truth

{Gift of Immortality} is OP but there really aren't a whole lot sac outlets in Standard (albeit, there are like 5 or so which makes it a viable strategy), quite a few counterspells and a lot of enchantment hate. We'll figure out how to adapt.

Pirate John

Ya not so bad as you would think. Just kill whatever they're sac'ing after they sax it the first time that turn

Agrus Kos, Enforcer of Truth

Yeah, let them sac the creature and after it returns...{DOOM BLADE}!!!!