Gruul Experiment

Started by Vindog, September 15, 2013, 08:45:43 PM

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Vindog

Gruul Experiment

70 cards, 10 sideboard


10 {Forest}
10 {Mountain}

20 lands


2 {Wasteland Viper}
3 {Slaughterhorn}
2 {Ash Zealot}
2 {Scavenging Ooze}
1 {Zhur-Taa Ancient}
1 {Savageborn Hydra}
4 {Ghor-Clan Rampager}
2 {Burning-Tree Emissary}
3 {Spire Tracer}
1 {Pyrewild Shaman}
1 {Zhur-Taa Swine}
4 {Elvish Mystic}
1 {Wild Beastmaster}
1 {Kalonian Tusker}
1 {Ruric Thar, the Unbowed}

29 creatures


2 {Madcap Skills}
2 {Skullcrack}
1 {Lightning Talons}
3 {Mugging}
1 {Signal the Clans}

11 other spells


Sideboard

1 {Flesh // Blood}
2 {Naturalize}
2 {Savage Summoning}
1 {Skarrg Goliath}
1 {Signal the Clans}
1 {Skylasher}
2 {Ratchet Bomb}

10 sideboard cards



Notes:
Need help with the side board any suggestions will help.

Skyshadow731

You could try {armed//dangerous}.

Thetrufflehunter

Take out {primal visitation}.

Vindog

Updated for what I have so far

Pirate John

The deck is too random to run {Wild beastmaster}. It looks like you're on a budget tho so I'll post some card you should look into after my 6-9:00pm class.

Vindog

Then what do you suggest I run

Pirate John

{wild beastmaster} is broken good with ramp and {biomass mutation}. You'll definitely want lots of creatures to capitalize on beastmaster

Vindog


Pirate John

Lots of card variation. Burns eyes Q.Q

Vindog


Jlamb5

I would take out the {lightning talons} and add 2 more {madcap skills}. I would also remove all the {spire tracers}, which really don't have a place in standard competetive decks and increase the number of {wild beastmaster} to 4 of.

That's a small rec for some consistency. I would definitely work on getting yourself some Domri Rades as well, it will help with this number of creatures.

Vindog

The reason I have the spire tracers in there is usually I have him bloodrushed for a 5/5 with trample that's usually unblockable.

Vindog