Wall game?

Started by DylanW18, September 15, 2013, 04:53:04 PM

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DylanW18

I'll take Mortars

I'll drop a {Blood Crypt} tapped and pass


Yugornot

Untap, draw
Mountain
First I play  {Foundry Street Denizen}
Then I play two  {Raging Goblin}
That sets the quest off over 5 giving all my creatures +2/+0
My board is a  {Goblin Wardriver} a  {Goblin Chieftain}
And the three I just put down.
All but the chieftain are attacking. That's......
A 5/2 wardriver
5/2 raging goblin
A 5/2 raging goblin
A 7/2 street denizen
After that I pass
18/1

DylanW18

During your declare attackers step, I'll {Doom Blade} your Chieftain and {Cyclonic Rift} your enchantment

I'll get 2 1/1 tokens

Yugornot

Okay. Give me a sec to figure out what that makes everything. I'll post it.

DylanW18

Kk. Do remember that means no haste

Yugornot

Wardriver- 2/2
Raging goblin- 2/1
Raging goblin- 2/1
Street denizen- 4/1

DylanW18


Yugornot

Yeah. After that I pass

DylanW18

Draw

I'll overload {Mizzium Mortars}, get a 1/1, and swing for 5 at you

Yugornot

Did you take the 10 damage?

DylanW18

You can't attack. None had haste

Yugornot

Wardriver was out already. Both raging goblins had haste by themselves. The street denizen couldn't attack though. You're right, sorry.

DylanW18

I'm cool with 6 damage, then I take the turn I just said

Yugornot

Untap, draw
{Quest for the Goblin Lord}
{Goblin Chieftain}
Pass
13/1

DylanW18

Draw

I'll cast Away on {Far // Away}, get a 1/1 token then swing for 6