Rock Control

Started by Zellius, August 22, 2013, 06:33:26 PM

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Zellius


Rock Control

70 cards, 10 sideboard


10 {Swamp}
4 {Overgrown Tomb}
2 {Golgari Guildgate}
6 {Forest}
2 {Woodland Cemetery}

24 lands


2 {Varolz, the Scar-Striped}
4 {Slitherhead}
3 {Lotleth Troll}
2 {Corpsejack Menace}
4 {Desecration Demon}

15 creatures


4 {Gaze of Granite}
1 {Vraska the Unseen}
4 {Putrefy}
4 {Sign in Blood}
2 {Abrupt Decay}
2 {Sever the Bloodline}
4 {Tragic Slip}

21 other spells


Sideboard

2 {Abrupt Decay}
1 {Vraska the Unseen}
1 {Lotleth Troll}
2 {Golgari Charm}
4 {Doom Blade}

10 sideboard cards



Zellius

Need some more sideboard help please

DylanW18

{Lifebain Zombie} against green white decks?

Birdbrain

What Is the Rock archetype?

Mattao19

I like  {Duress} in these decks. Even if you don't get anything at least 1. you know their hand 2. If it's Game 1 congrats you now know their colours and strategy

Pirate John


Zellius

The rock is a more stable mana base two color Jund style deck focused on g/b high removal and devastating creatures to wreak the opponent it has popped up in a few SCG open events in July aug and its slightly cheaper to build


Also I might board a or two duress in but life bane sadly doesn't work with what I want to do creature wise I mean my rock is more to control board state to let my desecration demons through or to leave weak mana dorks to defend against a pumped trample troll

Also thinking of man decking a {griselbrand} into my rock for a late game presence

respawned

I try and use {fungal sprouting} with {varolz, the scar-striped} to help keep him alive...the tokens also make great chump blockers

Zellius

In that case {sporemound} along with {into the wilds} might work