Esper Control, V1

Started by Byerley121, August 18, 2013, 02:42:26 PM

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Byerley121


Esper Control, V1

75 cards, 15 sideboard


1 {Mutavault}
1 {Encroaching Wastes}
4 {Isolated Chapel}
1 {Island}
3 {Godless Shrine}
2 {Watery Grave}
2 {Nephalia Drownyard}
4 {Glacial Fortress}
4 {Hallowed Fountain}
4 {Drowned Catacomb}

26 lands


1 {Lifebane Zombie}
3 {Snapcaster Mage}
2 {Restoration Angel}

6 creatures


2 {Doom Blade}
2 {Jace, Architect of Thought}
1 {Cyclonic Rift}
1 {Tamiyo, the Moon Sage}
2 {Syncopate}
1 {Forbidden Alchemy}
3 {Terminus}
2 {Supreme Verdict}
2 {Far // Away}
1 {Sorin, Lord of Innistrad}
2 {Dissipate}
3 {Azorius Charm}
4 {Sphinx's Revelation}
2 {Think Twice}

28 other spells


Sideboard

1 {Lifebane Zombie}
1 {Obzedat, Ghost Council}
2 {Tragic Slip}
1 {Devour Flesh}
1 {Council of the Absolute}
1 {Evil Twin}
1 {Purify the Grave}
1 {Profit // Loss}
1 {Detention Sphere}
1 {Ratchet Bomb}
1 {Rest in Peace}
3 {Negate}

15 sideboard cards



Notes:
Been getting fourth place at FNM the last two weeks so I thought I would share it with you. Thoughts ideas always welcome.

Pirate John

I suggest cutting sorin and lifebane zombie from the main. Sorin doesn't fit in your deck at all and 1 lifebane zombie doesn't do much.

Byerley121

I have been testing it and it works very well with both those cards. It's the type of thing where you have to play it to understand.

Pirate John

What are the chances you draw that single lifebane zombie when you need it tho? It's extremely slim. Same for the sorin

Byerley121

Honestly with as much draw power as I have it's quite common to see it 2 out of three games.

Byerley121

I know sorin works well with souls but unfortunately the meta game I play in causes souls to be too slow and I'd rather have the hard core removal than the tokens. The reason I like the sorin tokens is because of lifelink. I could defenatly use your thoughts about sideboard.