Mill

Started by Cipher89, August 15, 2013, 01:43:12 AM

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Cipher89

Ya it helps a lot but I'm also on a budget so  {Watery Grave} is out of the question and I was running cipher for a bit but I might change it back. And the only reason I have 4  {Traumatize} is to bring up the probability of actually pulling one by turn five. Also when  {Mirko Vosk, Mind Drinker} comes into play he's just a huge target

That_Guy

Quote from: Phoenix X30 on August 17, 2013, 10:38:30 AM
I run 2 traumatize because the first time you use it 25 cards is the most you're going to mill. So 12-6-3 afterward isn't worth it.  {Mind Grind} and  {Mind Funeral} are amazing mill cards. I would play 4  {Consuming Aberration} also.
Funeral isnt standard

That_Guy

Quote from: Stromack on August 17, 2013, 11:06:31 AM
{increasing confusion} in place of a shredder, and {mind funeral} would help you immensely.

Also, look at your land base a little closely. Add 4 {watery grave} for sure
Funeral isnt standard

Vileo

Quote from: Cipher89 on August 17, 2013, 04:55:11 PM
Ya it helps a lot but I'm also on a budget so  {Watery Grave} is out of the question and I was running cipher for a bit but I might change it back. And the only reason I have 4  {Traumatize} is to bring up the probability of actually pulling one by turn five. Also when  {Mirko Vosk, Mind Drinker} comes into play he's just a huge target
Traumatize should at least drop to 3 in my opinion.

Pirate John

3 drop traumatize would be broken.

griffin131

He means drop to a 3of in the deck.

Vileo

Lol yeah. 4 is too much. The way I see it:
4-of: I'm ok with multiples in my opening hand
3: I wanna see it but its not required/I don't want it in my opening hand.
2: This card is conditional.
1: I like this card, but I don't really need to see it in most games/I can consistently tutor for this card.

Pirate John

Quote from: Vileo on August 19, 2013, 03:50:54 AM
Lol yeah. 4 is too much. The way I see it:
4-of: I'm ok with multiples in my opening hand
3: I wanna see it but its not required/I don't want it in my opening hand.
2: This card is conditional.
1: I like this card, but I don't really need to see it in most games/I can consistently tutor for this card.

This should be posted on every MTG deck forum page out there. Most of the time, people have too much variance in their brews.

Vileo

I've actually read or heard that somewhere before but it's in my own words, so I can't really take full credit for it, though I find this to be true 99% of the time. One of the main archetypes that this isn't true for is control, because of the large amount of card draw you can cram a lot more cards with less copies.

Back on topic: you should also consider some card draw, like divination or think twice. Thoughtscour is great too (can't remember if that's in your list or not).

Mlerner12

{Tome scour}, if you don't already have.