First try ever at esper control

Started by Hunteroffire9, August 11, 2013, 05:33:37 PM

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Hunteroffire9

Esper control

Creatures:
3 { restoration angel}
2 {augur of bolas}


Planeswalkers:

2 {jace architect of thought}
1 {jace,memory adept}


Spells:

3 {sphinx's revalation}
4 {supreme verdict}
2 {terminus}
4 {Azorius charm}
4 {think twice}
2 {far and away}
2 {dissapate}
2 {syncopate}
1{blind obediance}
2 {doom blade}

Land 26:
4 {godless shrine}
4 {hallowed fountain}
3 {watery grave}
4 {drowned catacomb}
4 {glacial fortress}
3 {isolated chapel}
3 {nephalia drownyard}
1 {island}

I'm deciding between this and my azorius control help needed!!! Not going to play snapcaster because at my lgs every other deck plays scavenging oozes:)

Sideboard:

1 {blind obedience}
2  {negate}
1{syncopate}
1 {sorin lord of innistrad}
1 {curse of deaths hold}
2 {rest in peace}
1 {detention sphere}
1 {Oblivion ring}
1 {sin collector}
2 {far and away}
1 {aertherling}
1 {woodcut crawler}

EvACiDe

Maybe more counter spells? Such as {path to exile}, {syncopate}?

EvACiDe

I also like to run some {unsummon} in case I miss that counter spell

Agrus Kos, Enforcer of Truth

Not a big fan of {Jace, Architect of Thought} also try, if you can to main deck or sideboard basics, some people have been running RDW with a playset of {Burning Earth}s.

Hunteroffire9

Quote from: EvACiDe on August 11, 2013, 05:41:27 PM
Maybe more counter spells? Such as {path to exile}, {syncopate}?
This is standard

EvACiDe

Quote from: Hunteroffire9 on August 11, 2013, 05:50:32 PM
Quote from: EvACiDe on August 11, 2013, 05:41:27 PM
Maybe more counter spells? Such as {path to exile}, {syncopate}?
This is standard

Syncopate is standard. But as for path, you're correct my bad

Hunteroffire9

Should I add detention spheres? They can also help with planeswalkers and burning earth

Hunteroffire9

Quote from: EvACiDe on August 11, 2013, 05:45:54 PM
I also like to run some {unsummon} in case I miss that counter spell
I like {far in away} because it can also deal with hexpropf

EvACiDe

Quote from: Hunteroffire9 on August 11, 2013, 05:51:29 PM
Should I add detention spheres? They can also help with planeswalkers and burning earth

Yes. Run d-sphere it's a good card to hold onto and not play right away, save it for an opponents bomb

EvACiDe

Quote from: Hunteroffire9 on August 11, 2013, 05:52:46 PM
Quote from: EvACiDe on August 11, 2013, 05:45:54 PM
I also like to run some {unsummon} in case I miss that counter spell
I like {far in away} because it can also deal with hexpropf

True, I'd keep some in but you can't beat unsummons {U} mana cost :)

EvACiDe

Even consider side boarding {negate} and {essence scatter} they are situational yes, but you can adjust accordingly for example add {essence scatter} for aggro decks and {negate} for more spell heavy decks

Hunteroffire9

Quote from: EvACiDe on August 11, 2013, 05:54:21 PM
Quote from: Hunteroffire9 on August 11, 2013, 05:52:46 PM
Quote from: EvACiDe on August 11, 2013, 05:45:54 PM
I also like to run some {unsummon} in case I miss that counter spell
I like {far in away} because it can also deal with hexpropf

True, I'd keep some in but you can't beat unsummons {U} mana cost :)
K thx ill atleast but 2-3 in the sb. For like fast decks and token decks. I need help with the removal I don't know how much to play and which ones.

EvACiDe

I usually run 8-12 removal spells. And after an unsummon, a nice {essence scatter} is always fun ;)

Hunteroffire9

Including board wipes i have  11 removal spells is that  enough. And  do you think I chose the right targeted removal like doom blade and ultimate price.

EvACiDe

Quote from: Hunteroffire9 on August 11, 2013, 06:03:28 PM
Including board wipes i have  11 removal spells is that  enough. And  do you think I chose the right targeted removal like doom blade and ultimate price.

Doom blade is a good choice. A good sideboard removal spell would be {human frailty}