new deck test

Started by Zman47, July 15, 2013, 02:46:20 PM

Previous topic - Next topic

Zman47

untap
draw
tap 2 plains and 1 forest
cast {gift of orzhova} on {deathrite shaman}
swing 2 from the air
21/1

Agrus Kos, Enforcer of Truth

T7
Detain Deathrite Shaman (with Martial Law)
Play a Sulfur Falls
Cast {Fog Bank}
Pass
11/3

Zman47

untap
draw
tap 6
cast {debt to the deathless} for 4
pass
25/1

Agrus Kos, Enforcer of Truth

Take the 4
T8
Detain {Deathrite Shaman}
Cast {Spark Trooper}
Attack for 6
Pass
7(+6)/3

Zman47

untap
draw
tap all {goldnight redeemer}
gain 2
pass
21/1

Agrus Kos, Enforcer of Truth

T9
Detain Shaman
Cast {Sphinx's Revelation} for 6 (gain 3, draw 3)
Pass
16/5

Zman47

untap
draw
play forest
tap a forest
cast {rancor} on {goldnight redeemer}
swing 6 from the air
pass
21/0

Agrus Kos, Enforcer of Truth

Block Goldnight Redeemer with Fog Bank
T10
Play {Reliquary Tower}
Cast {Divination}
Cast {Spark Trooper}
Attack for 6
Pass
16(+6)/5

Zman47


Agrus Kos, Enforcer of Truth

I am going to keep detaining the Deathrite Shaman unless I say otherwise, but thanks for reminded me.

Zman47

ok
untap
draw
tap swamp
cast {sinister possession} on your fog
swing 6 with my angel
pass
15/0

Agrus Kos, Enforcer of Truth

Block with Fog Bank, take 2, go to 20
T11
Detain {Deathrite Shaman}
Cast {Martial Law}
Pass
20/4
Beginning of your upkeep, cast Aurelia's Fury for 4 (2 to you, you can't cast noncreature spells this turn)

Anoobass

Sorry to interrupt but with rancor on goodnight redeemer you would still take 4 from the trample if you blocked with fog bank.

Anoobass

Zman47

untap
draw
tap swamp and forest
cast {korozda guildmage}
tap 2 forests and 1 swamp
the guildmage's first ability on {goldnight redeemer}
swing 7 with intimidate
pass
13/0

Agrus Kos, Enforcer of Truth

Okay I wasn't sure because some people say that the way trample works, because it prevents damage the trample doesn't work. But yeah I just looked it up you are right:

702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.

16/4