Esper

Started by Blackwaltzone, July 02, 2013, 04:12:19 PM

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Blackwaltzone


Esper

75 cards, 15 sideboard


2 {Nephalia Drownyard}
2 {Island}
4 {Watery Grave}
4 {Drowned Catacomb}
2 {Swamp}
4 {Godless Shrine}
2 {Plains}
4 {Hallowed Fountain}

24 lands


3 {Sin Collector}
2 {Ætherling}
2 {Blood Baron of Vizkopa}
2 {Obzedat, Ghost Council}

9 creatures


4 {Supreme Verdict}
2 {Render Silent}
4 {Azorius Charm}
2 {Sorin, Lord of Innistrad}
3 {Devour Flesh}
3 {Lingering Souls}
2 {Syncopate}
2 {Far // Away}
3 {Sphinx's Revelation}
2 {Jace, Architect of Thought}

27 other spells


Sideboard

2 {Pithing Needle}
3 {Blind Obedience}
2 {Ghost Quarter}
3 {Rest in Peace}
2 {Dispel}
3 {Nevermore}

15 sideboard cards



Notes:


Roro

Interesting. I'd love to playtest

Timendy

#2
Syncopate is cool and all, but i would

-2 syncopate
+2 dissipate

I've ran Esper control. If our using syncopate to stop their 2 drops, not a bad choice, but how often do you really get one (of two) in an opening hand..? Even if you use card draw to find it, your using your mana so you can't syncopate.

Also, most of your cards are RtR block, so Maybe try this instead:

(I'd keep sorin for now he looks good in this build, but):
-3 lingering souls
+2 syncopate
+1 far away

Far away is Always clutch and a very good card for Esper. By taking out souls and adding in the extra 2 syncopate, you will get what you want out of it. Try it and see how it works.

Blackwaltzone

Thanks for the suggestion, I will try those changes out. I was thinking about putting {Geist of saint traft} in instead of sin collector but not sure how that will work

Timendy

Geist is a bomb. Sin collector isn't bad, he controls your opponents hand. You'll be doing enough damage late game not to need the geists , so I would keep sin collector. Also it will still fit the build come rotation.

Blackwaltzone

Very good points. I will keep him in there he works well enough for me