5 Color

Started by MarduArrow, June 17, 2013, 12:28:11 AM

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MarduArrow


5 Color

98 cards, 0 sideboard


1 {Horde of Notions}
1 {Dimir Guildgate}
1 {Mystifying Maze}
1 {Izzet Guildgate}
1 {Command Tower}
3 {Forest}
1 {Selesnya Guildgate}
3 {Plains}
1 {Maze's End}
1 {Gruul Guildgate}
1 {Maze of Ith}
1 {Reflecting Pool}
1 {Boros Guildgate}
3 {Swamp}
3 {Island}
1 {Thespian's Stage}
1 {Rupture Spire}
1 {Golgari Guildgate}
1 {Dark Depths}
1 {Azorius Guildgate}
1 {Vesuva}
3 {Mountain}
1 {Simic Guildgate}
1 {Orzhov Guildgate}
1 {Rakdos Guildgate}

34 lands


1 {Mayael the Anima}
1 {Celestial Force}
1 {Maze Glider}
1 {Godsire}
1 {Progenitus}
1 {Animar, Soul of Elements}
1 {Dread}
1 {Birds of Paradise}
1 {Aurelia, the Warleader}
1 {Sigarda, Host of Herons}
1 {Maelstrom Wanderer}
1 {Hell's Caretaker}
1 {Blood Tyrant}
1 {Verdant Force}
1 {Elvish Piper}
1 {Joiner Adept}
1 {Knight of the Reliquary}
1 {Maze Behemoth}
1 {Maze Rusher}
1 {Maelstrom Archangel}
1 {Purity}
1 {Guile}
1 {Magister Sphinx}
1 {Gisela, Blade of Goldnight}
1 {Azusa, Lost but Seeking}
1 {Vigor}
1 {Magmatic Force}
1 {Maze Abomination}
1 {Myojin of Life's Web}
1 {Borborygmos Enraged}
1 {Autochthon Wurm}
1 {Maze Sentinel}

32 creatures


1 {Conspiracy}
1 {Leyline of Sanctity}
1 {Entreat the Angels}
1 {Genesis Wave}
1 {Scapeshift}
1 {Burgeoning}
1 {Demonic Tutor}
1 {Crucible of Worlds}
1 {Amulet of Vigor}
1 {Conflux}
1 {Channel the Suns}
1 {Finest Hour}
1 {Condemn}
1 {Spell Crumple}
1 {Debt to the Deathless}
1 {Temporal Mastery}
1 {Privileged Position}
1 {Eladamri's Call}
1 {Chord of Calling}
1 {Survival of the Fittest}
1 {Wargate}
1 {Quicksilver Amulet}
1 {Tooth and Nail}
1 {Leyline of the Void}
1 {Prismatic Omen}
1 {Mirari's Wake}
1 {Capsize}
1 {Bonfire of the Damned}
1 {Congregation at Dawn}
1 {Chromatic Lantern}
1 {Leyline of Anticipation}

31 other spells


Sideboard

MarduArrow

Need some good suggestions for this

Double-O-Scotch

{command tower}, {gemstone mine}, {quicksilver amulet}, {channel of the suns}, {chromatic lantern}

Double-O-Scotch

{maze of ith} - {mystifying maze}

Slenderbro

You could throw in some enchantments to make maelstrom angel even more ridiculous.

At the moment it seems like the objective is to buff up angel using the maze elementals. If that is the case, i suggest more utility lands.
{Rogue's Passage}
{Gavony Township}
{Vault of the Archangel}
and even  {Cathedral of War} if you only swing with angel during the game.

I love this deck concept. I'll think more about it later.

MarduArrow

Quote from: Slenderbro on June 17, 2013, 02:21:00 AM
You could throw in some enchantments to make maelstrom angel even more ridiculous.

At the moment it seems like the objective is to buff up angel using the maze elementals. If that is the case, i suggest more utility lands.
{Rogue's Passage}
{Gavony Township}
{Vault of the Archangel}
and even  {Cathedral of War} if you only swing with angel during the game.

I love this deck concept. I'll think more about it later.

The objective isn't actually to buff up the angel, this is just the stuff I have so far but thanks to all for your input, I could still use some more

ChrisRodriguez

 {Prismatic Omen} and {Joiner Adept} are both good cards to have in a 5 color deck.

Xaol

{Elvish Piper}
{Mycosynth Lattice}
{Tooth and Nail}
{Chord of Calling}

You'll want some other good ramp spells as well.

MuggyWuggy

Drop all gate cards
Throw in gate seeking defender and research your elementals

ETB is your friend, so a {Venser} or {conjurors closet} for sure

MarduArrow

Looking for mor ideas, preferably multicolored

MuggyWuggy

#10
 {Magister Sphinx} reduce to 10 life
{Conspiracy} turn all creatures to elementals
{Hell's Caretaker} revive your graveyard easily I'll say it again
Simic boros rakdos etc charms
{Traumatize} - this plus rakdos charm is just a good way to pull a nasty move to a GY supported deck
{Cloud Cover}
{Mayael the Anima} + big creatures
Eldrazi
{Survival of the Fittest}
{Animar}



I found with my 5 color deck it was about getting a few key mc items but using the best or each color,  {Hold the Gates} and  {Crackling Perimeter} should be considered since you're running gates

{Scapeshift} - replace land combo :)
{Amulet of Vigor} also

And I also would just search legendary and pull creatures that way

MarduArrow

Quote from: Muggywuggy on June 17, 2013, 09:36:04 PM

{Scapeshift} - replace land combo :)


Can you explain this combo?

Mike_garzone

Most definetly {finest hour}, that and {maelstorm archangel} work awesome together

MuggyWuggy

Quote from: S717 on June 18, 2013, 05:38:37 PM
Quote from: Muggywuggy on June 17, 2013, 09:36:04 PM

{Scapeshift} - replace land combo :)


Can you explain this combo?

You have mazes end.

You've played 11 lands total and have scapeshift in hand, replace all lands you have for all 10 gates

You win ala mazes end, which is hilarious

Slenderbro

You could drop  {Progenitus} for multicolored lolz.

And  {Conflux} is always nice in 5c