Mill

Started by MrSora00, June 13, 2013, 04:18:12 AM

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MrSora00


Mill

66 cards, 0 sideboard


5 {Island}
3 {Halimar Depths}
1 {Nephalia Drownyard}
1 {Steam Vents}
2 {Watery Grave}
4 {Swamp}
2 {Dimir Aqueduct}
3 {Drowned Catacomb}

21 lands


4 {Consuming Aberration}
3 {Fog Bank}
3 {Mirko Vosk, Mind Drinker}
4 {Jace's Phantasm}

14 creatures


4 {Breaking // Entering}
2 {Mind Funeral}
2 {Keening Stone}
4 {Psychic Strike}
4 {Mind Grind}
4 {Mind Sculpt}
2 {Traumatize}
4 {Paranoid Delusions}
2 {Jace, Memory Adept}
3 {Spectral Flight}

31 other spells


Sideboard

Notes:


MrSora00

Any ideas on how I can improve this? Toying with adding more steam vents to splash a little red to fuse entering to steal creatures.

Vampyvyrus

I like running a {bribery} or 2 in my mill deck to catch them iff guard

Silent1236

{Glimpse the unthinkable}!!

adventus

How about {Artful Dodge} over {Spectral Flight}?

Silent1236

{Nemesis of Reason}!

MrSora00

Glimpses are a bit pricey for me atm, but I'll give artful dodges a shot and see how it plays with them over the spectral flights.

Silent1236

Yeah :-\  That's the biggest problem I always face lol.  I want to use nice things, but I don't want to pay for nice things :P