Azor's Might

Started by That_Guy, June 10, 2013, 01:44:34 AM

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That_Guy


Azor's Might

60 cards, 0 sideboard


3 {Azorius Guildgate}
7 {Plains}
4 {Hallowed Fountain}
10 {Island}

24 lands


3 {Azor's Elocutors}
3 {Fog Bank}
1 {Sphinx of Uthuun}
4 {Azorius Arrester}

11 creatures


2 {Cyclonic Rift}
2 {Negate}
1 {Protect // Serve}
2 {Illusionist's Bracers}
3 {Unsummon}
2 {Blustersquall}
4 {Thought Scour}
3 {Feeling of Dread}
2 {Oblivion Ring}
4 {Azorius Charm}

25 other spells


Sideboard

Notes:
Just a casual-standard deck i made for when i'm messing around with friends. Very fun and quite competitive. I don't have the funds for sphinx's revelations but other suggestions and opinions welcome.

Timendy

#1
I don't think the illusionist bracers fit here. Most of your creatures have  'enter te battlefield' effects. You can't equip the bracers to then before there battlefield trigger resolves making equipping the braces to them virtually pointless. If you equipped to the  {Azor's Elocutors}, you could pull more counters off than you put on.

It looks fun and its defiantly a creative build but you could free up some much needed space by taking the bracers out and adding some think twice or  {Divination}

Also I'd replace oblivion rings with {Detention Sphere}. They are inexpensive and more stable than an o-ring.  Also concider glacial fortress in mana base. They're inexpensive as well.

Timendy

Quote from: bravado883 on June 10, 2013, 10:39:42 AM
{Illusionist's Bracers} doesn't interact with {Azor's Elocutors} at all.  Elocutors' ability is a triggered ability, not an activated ability.

Nice catch.