Red/Green Werewolves

Started by Blackyzilla, February 29, 2012, 11:34:56 AM

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Blackyzilla


Red/Green Werewolves

75 cards, 15 sideboard


2 {Inkmoth Nexus}
6 {Forest}
4 {Mountain}
4 {Rootbound Crag}
4 {Copperline Gorge}
2 {Kessig Wolf Run}

22 lands


3 {Dawntreader Elk}
1 {Vorapede}
1 {Primeval Titan}
2 {Hellrider}
4 {Birds of Paradise}
3 {Wolfbitten Captive}
4 {Mayor of Avabruck}
3 {Huntmaster of the Fells}

21 creatures


2 {Batterskull}
4 {Galvanic Blast}
2 {Sword of Body and Mind}
2 {Green Sun's Zenith}
3 {Rampant Growth}
2 {Garruk Relentless}
2 {Moonmist}

17 other spells


Sideboard

3 {Slagstorm}
2 {Daybreak Ranger}
3 {Traitorous Blood}
2 {Naturalize}
2 {Ratchet Bomb}
3 {Ancient Grudge}

15 sideboard cards



Blackyzilla

Please comment any help with this deck would be helpful considering a few cards for deck already 2x {Batterskull} and 2x {Wurmcoil Engine} somewhere and maybe an {Inferno Titan}

Blackyzilla

This is my FNM deck keep going  2-3 with deck needs a little help

Blackyzilla

Thinking about dropping one {Shock} and adding a {Vorapede}

cltrn81

I gotta say that {immerwolf} keeps the Huntmaster from flipping so all 3 of them would be gone if it were me.  I have said that before and I will keep saying it 😁 I like this deck a lot cuz you are only using the good werewolves.  Not trying to hate on the other werewolves.....or wait....yes I am!!!

Your deck looks fun though.  Last recommendation would be to swap {shock} with {galvanic blast}. Someone made a good point one time that you can trick your opponent of thinking you are trying to achieve metalcraft and maybe they SB in some arti removal.  Meh maybe maybe not but you never know.

Blackyzilla

I actually run {Galvatic blast} figuring if I drop {immerwolf} for {batterskull} and wurmcoils I might actually get metal craft lol good trick

cltrn81

I would recommend dropping the {full moon rise}s as well.  They don't help all that much since you do not have an overwhelming amount of werewolves and if you are putting {Batterskull} and {wurmcoil engine} in then maybe 3 of those elk from DKA that fetch a land when sac'd could help ramp up mana.....ramp is always useful.

Blackyzilla

Good call have seen ink moth do damage just gotta  find 1

Blackyzilla

Your right about full moons rise the deck has a lot of threat already and the elk is nice for the 1 green sack ability I was running viridan emmissery first but people wouldn't block it so I'm not sure if that's good are bad but I think elk it 2/2 not 1/1 so more potential to block him

Blackyzilla

Deck list updated to show my current changes to deck when I get an ink moth I will change out one mountain for it still not sure what to swap for Wurmcoil and batterskulls when I get 2 of them each

ChrisRodriguez

This is what you should do to your deck:
4  {Copperline Gorge}
8  {Forest}
2  {Inkmoth Nexus}
3  {Kessig Wolf Run}
3  {Mountain}
4  {Rootbound Crag}
24 lands

1  {Acidic Slime}
4  {Birds of Paradise}
1  {Daybreak Ranger}
2  {Hellrider}
4  {Huntmaster of the Fells}
4  {Llanowar Elves}
3  {Phyrexian Metamorph}
4  {Strangleroot Geist}
1  {Thrun, the Last Troll}
24 creatures

4  {Galvanic Blast}
4  {Green Sun's Zenith}
4  {Sword of War and Peace}
12 other spells

Sideboard
1  {Acidic Slime}
2  {Ancient Grudge}
3  {Corrosive Gale}
1  {Garruk Relentless}
2 {Garruk, Primal Hunter}
2 {Manabarbs}
2 {Sword of Feast and Famine}
1 {Thurn, the Last Troll}
1 {Tree of Redemption}
15 sideboard cards
Although i don't know if you have all the cards for this deck, but your deck looks really close to it. I think using this deck as a bases for your deck you could build a deck that you will like.

darkarts981

I would say that it might be a good idea to run a few less 4+ mans cost cards, or a little more ramp

Blackyzilla

I run 8 ramp cards plus birds more ramp would be to much and Im not having mana issues with creature cost have been able to turn 3 vorapede multiple times. And I like the wolf run deck list but to expensive and I like more of a wolf base for the speed of the deck

darkarts981

Ok, 8 ramp cards, but 4 of them are high cost cards

Blackyzilla

Which are high cost the elks are ramp growth and what cheaper ramp could i use?