Passing priority for activated ability a

Started by Twiztid_ninja, May 31, 2013, 07:14:52 PM

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Kagain123

Quote from: Jehrad on June 01, 2013, 10:08:04 AM
Would you not just mill yourself out and lose the game? I'm confused by this combo.
You would, but you play  {Emrakul, the Aeons Torn}  {Ulamog, the Infinite Gyre} or  {Kozilek, Butcher of Truth}. When you discard one of these, you reshuffle your graveyard back into your library.

Firemind

Just for the sake of showing how to stop this from the opponents perspective.  {time stop} , {stifle} & {radiate} , among others.  When the opponent gets priority of course.

Kaleo42

{Time stop} is already instant.

If they pitch their whole hand at once then they dont understand the combo and shouldn't be playing it.

Split second is your best bet at removing the combo. Or you can just throw enough answers at it that they cant discard enough cards to keep their ability resolving before your answers.

Mentonin

Quote from: Firemind on June 01, 2013, 12:16:39 PM
Just for the sake of showing how to stop this from the opponents perspective.  {time stop} , {stifle} & {radiate} , among others.  When the opponent gets priority of course.
you can continue the combo resolving on top of all of those, as long as you don't discard all your cards at once.

I don't understand how radiate should stop the combo any way. Also, against stifle, you can even continue the combo after it resolves

Twiztid_ninja

Ok so then would you not have to wait for Mom  ({Mind Over Matter}) to resolve to untap the  {Temple Bell} making it actually impossible to stack the triggers of {Temple Bell} at all? Lets say for example if someone were to respond to activating the ability on {Temple Bell} with a {Disenchant}, you can respond by discarding a card and activating  {Mind Over Matter} targeting the  {Temple Bell} to untap it, however in order for it to untap you have to let the stack resolve so in the end the combo would break after that point. Ok that makes sense.

Kaleo42

You dont have to let the full stack resolve. Two consecutive priority passes resolves the first part of the stack.

Pleeb

Lets say your opponent gets this combo off and you want to stop it with {disenchant}.
Opponent taps {temple bell} to draw a card and passes priority. You let it resolve. He then discards to pay for {mind over matter} and passes priority. You respond with the disenchant and pass priority back. He then responds with discarding a card for MOM to untap the bell. Untap resolves and before the disenchant resolves he discards again and life gets bad. To stop the combo you have to have a response (and be able to pay for it) for each card in his hand.  Very nasty but its at least conceivable that you can stop it.

Kagain123

Quote from: Pleeb on June 03, 2013, 01:05:06 AM
Lets say your opponent gets this combo off and you want to stop it with {disenchant}.
Opponent taps {temple bell} to draw a card and passes priority. You let it resolve. He then discards to pay for {mind over matter} and passes priority. You respond with the disenchant and pass priority back. He then responds with discarding a card for MOM to untap the bell. Untap resolves and before the disenchant resolves he discards again and life gets bad. To stop the combo you have to have a response (and be able to pay for it) for each card in his hand.  Very nasty but its at least conceivable that you can stop it.

Just need  {Krosan Grip}. Once on the stack, nothing else can be added.