20 damage, 1 turn, turn 6

Started by Birdbrain, May 30, 2013, 07:32:09 AM

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MuggyWuggy

Quote from: Birdbrain on May 30, 2013, 08:57:19 AM
So if you had training grounds in play. You can attack with it. Bloodrush it. Then, activate its ability twice, than fling it. 40 damage for only 5 mana
{Riot control}

Mike_garzone

T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)

Thetrufflehunter

Quote from: Mike_garzone on May 30, 2013, 04:33:15 PM
T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)
Unless I'm missing something, (1+3+1+2)x2=14.
Noble is 1, skills is 3, counter is 1, rancor is 2, armed is x2. Does the counter get added before combat damage?

Birdbrain

No. It says, when it deals combat damage. This indicates the counter is added after the combat damage is dealt

Kagain123

Quote from: Thetrufflehunter on June 14, 2013, 12:14:58 PM
Quote from: Mike_garzone on May 30, 2013, 04:33:15 PM
T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)
Unless I'm missing something, (1+3+1+2)x2=14.
Noble is 1, skills is 3, counter is 1, rancor is 2, armed is x2. Does the counter get added before combat damage?

{Armed // Dangerous} adds +1 as well. You have a 1/1 +1/+1 (for counter). +3/0. +2/0. +1/+1 for armed.  So you have an 8/3 trample double strike. After the first swing, you get another counter 9/4. 17 damage total

Thetrufflehunter