Game Ender

Started by Vampyvyrus, May 23, 2013, 11:20:28 PM

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Vampyvyrus


Game Ender

60 cards, 0 sideboard


4 {Dark Depths}
20 {Swamp}

24 lands


2 {Vampire Nocturnus}
4 {Vampire Hexmage}
1 {Anowon, the Ruin Sage}
4 {Vampire Nighthawk}
2 {Bloodghast}
4 {Gatekeeper of Malakir}

17 creatures


3 {Dark Ritual}
2 {Sanguine Bond}
4 {Helm of Obedience}
2 {Expedition Map}
2 {Diabolic Tutor}
4 {Leyline of the Void}
2 {Exquisite Blood}

19 other spells


Sideboard

Notes:
New deck I'm building

Crapshooter

 {Hex Parasite} is also fun with this.

Vampyvyrus

That would help it out a bit. I've been thinking about removing nocturnus bc he's almost a non factor since the games over rather fast every time. Any ideas for this deck would be appreciated.

Vampyvyrus

The main focus of this deck is to end the game using combos ASAP.

Combos:
{Helm of Obedience}+ {Leyline of the Void}= instant mill
{Dark Depths}+ {Vampire Hexmage}= an indestructible 20/20 with flying. Not exactly a game ended as it can be exiled but if you do this on turn 3 it wins almost every time.
{Sanguine Bond}+ {Exquisite Blood}= this means if my opponent loses 1 life or I gain 1 life...I win.

Vampyvyrus

Quote from: Mintkid219 on May 27, 2013, 12:25:33 PM
{Vampire Hexmage}

I'm confused by this. I run 4 hexmages.

Vampyvyrus


Crisys

#6
If you have  {Dark Depths} on the board then play a  {Vampire Hexmage} you sac the hex Mage to remove all of the ice counters from depths, causing the 20/20 black flying indestructible avatar on the board on turn three I think

Turn 1:  {Dark Depths}
Turn 2: swamp
Turn 3: swamp,  {Dark Ritual},  {Vampire Hexmage} = 20/20 flying death :p

Well, I'm stupid, didnt realize you were posting on your own deck vamp, ignore this post.  Sorry X0

Mattao19

That's a pretty cool combo

Vampyvyrus

That's ok crisys. At least people are looking at it. I like that combo too. But my favorite is helm of obedience and leyline of the void.
Leyline before you start the game.
Turn 1 swamp, and if your lucky 2 dark rituals, helm of obedience. Use the last floating mana to use helms ability...game over.

Double-O-Scotch

Don't forget {thespian's stage} when utilizing {dark depths}

Vampyvyrus

Problem with that is the 20/20 indestructible flier is legendary so only one out at a time.

Mattao19

Otherwise that'd be unreal lol

adventus

{Thespian's Stage} copies the {Dark Depths} but doesn't copy the counters.  The new legend rule makes you have to send one of the legendary lands to the graveyard.  You pick.  Keep the one without the counters.  Sac it to get the 20/20 creature.

Mattao19

Why doesn't it copy the counters?

adventus

Quote from: Mattao19 on May 29, 2013, 05:27:21 PM
Why doesn't it copy the counters?

706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.