M14 new rules.

Started by Harmon74, May 23, 2013, 01:15:12 AM

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Teysa karlov

The new rules hurt my head!!

Mentonin

Quote from: MisterJH on May 24, 2013, 12:23:59 AM
Seriously its crazy. Itd make much more sense to have a rule stating if two or more of the same legendary CARD are out, both die. For example, {clone} is NOT {emrakul, the aeons torn}, but a clone. This would possible because of what a clone IS. Therefore both could coexist. Yet playing your own emmy would be impossible, as only one of the actual legendary may exist as itself, and both should die. My logic is that if you have a baseball, then you make a baseball out of playdoh, its still playdoh. If you have a legendary, and clone a legendary, well the clone is just a mimicing mold. However tokens actually produce a card and would therefore kill a copied(as a token) legendary. Anyone follow? Sorry its been a long day im exhausted
Earlier in this thread I gave a similar proposition to what they could have done

Gorzo

Honestly this news is really irritating me. 100% of it is unnecessary. Some of it I just plain hate.

Legendary/PW rule - I absolutely hate this. It takes away from what makes legendary creatures so special, and the challenges and risks involved with playing them. Not to mention the flavor. There was nothing wrong with the legend rule at all, and I don't understand the point of this change.

Sideboard rule - I feel like this is unnecessary. But I don't have any strong feelings about it. I can at least understand the mentality of "mistakes happen when side boarding, and this silly adjustment will prevent match losses from when it happens." So fine.

Indestructible becoming a keyword - Also unnecessary, but at least I can understand it. Fine.

Additional land play rule change - Not only unnecessary, but this kind of rule discourages Johnny-type players like me from finding and using those little loopholes that make us happy, like {Cloudshift}ing that {Oracle of Mul Daya} to play an extra plains or two from our hands. Is that such a big deal that you need to change the rules of the entire game framework into a new, less intuitive, poorly worded and confusing mess over it?

Mentonin

You really think the new land rule is less intuitive than how it is now?

The way it is now, if you have one effect allowing to play one extra land, you intuitively would think you can play 1 usual land play + one additional land play. Now, if you have the oracle in play, you can play one land, take him to hand, play a second land when no effect allows you to do it, play the oracle again and then proceed to a third land when you supposedly are allowed only one more play per turn.

Now, it just checks how many land drops you are allowed at the moment you play.

Mentonin

I dislike the damage to combos, though.  {Deadeye Navigator} +  {Oracle of Mul Daya} +  {Caged Sun} and the likes.

I do not dislike losing simple card interaction like cloud shift + oracle of mul daya, only combo decks

Stoneco1d869

If WOTC is attempting to playcate to new players, then why not change the legend rule for standard only? If they are that concerned, then make that game style like an "entry" level game type and leave the other types alone??

Just a thought.

Mentonin

Quote from: Stoneco1d869 on May 25, 2013, 01:18:09 AM
If WOTC is attempting to playcate to new players, then why not change the legend rule for standard only? If they are that concerned, then make that game style like an "entry" level game type and leave the other types alone??

Just a thought.
Cause most new players are casual, not format-oriented

Stoneco1d869

Quote from: Mentonin on May 25, 2013, 08:00:01 AM
Quote from: Stoneco1d869 on May 25, 2013, 01:18:09 AM
If WOTC is attempting to playcate to new players, then why not change the legend rule for standard only? If they are that concerned, then make that game style like an "entry" level game type and leave the other types alone??

Just a thought.
Cause most new players are casual, not format-oriented

Same idea but for casual then. But I think a lot of the money comes from standard, which unless you are competitive, probably is the home of newer players.

All-Mana Mania

I just think it is going to take time to adapt to the new rules.

Mentonin

Also, I think the legend rule is meant for competitive purposes, to tone down the usability of copying legendaries

All-Mana Mania

Yea, i think it is for more thinking honestly, because you could have wasted a clone for a dangerous legendary, but now you have to use a kill spell for it.

Mentonin

It makes  {Pacifism} and the likes less useful on legendaries, though

All-Mana Mania

Yea, that can be a problem

DYMongoose

Quote from: Mentonin on May 25, 2013, 09:31:58 AM
It makes  {Pacifism} and the likes less useful on legendaries, though
How so?

MisterJH

They can play another legendary of the same name and keep it, sac the {pacifism}d one